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Gap to big

Pay to win grind

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Bjorngisli #21 Posted 15 May 2017 - 08:59 PM

    Senior Sergeant

  • Player
  • 21240 battles
  • 562
  • [FTC-2]
  • Member since:
    11-17-2016

View PostTeddyT24, on 14 May 2017 - 12:31 PM, said:

One (the free to play) buys a tank and first out it is stock with 50% crew no equipment, no provisions and no prammo because he doesn't have the credits. The second (pay to win) buys the same tank golds to 100% crew, credits and gold to nine equipment, runs all provisions, and uses prammo. 

 

who in their right mind would ever drive a tank with a 50% crew when you can get a 75% crew with credits? also everything else taken as an example can and is bought with credits leaving basicly the 100% crew and skipping timers on equipment and that gap is miniscule if a player just takes his time to equipp the tank before ever driving it



The_Mighty_Wombat #22 Posted 16 May 2017 - 07:16 AM

    First Sergeant

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  • 38428 battles
  • 2,651
  • [-GNA-]
  • Member since:
    11-07-2014

View PostCancracker, on 15 May 2017 - 03:58 PM, said:

 

This is valid for the first line only. If you take a snapshot at the point when each player completes the tech tree, the player who used no gold will have better stats albeit a far greater game count. And I mean the player uses prammo wisely not spamming it. After completing the tree the player that doesn't use gold will still need to play efficient tanks to fund his high tier ones so the wr difference will increase in his favor as time progresses.

The player who uses gold will have better tanks in general and better stats.

So being of equal skill, hes not limited by the tank during the grind to full crew/modules.

The gold user will also have higher crew perk skills as the crews are 100% and all xp goes on the perks.

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The grind in tier8-9 are some of the worst.

When you look at each piece individually there is a small difference but can be noticeable.

A 75% crew tank is not good as a 100% crew tank.

A tank without max modules is not as good as a maxed tank.

With provisions and without.

No equipment vs max equipment.

 

Compound these differences together and there is a very big gap that puts one player at a big disadvantage if they go head to head.

The player in the lesser tank is far more team dependant and must play more carefully and stratigically.

These changers hit the average and bellow average player hardest as they lack some of the skills to overcome this disadvantage.

 







Also tagged with Pay to win, grind

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