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Spare Parts Drop Rates are Broken!

spare parts grind blitz is broken 3.8

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Poll: Spare Parts drop rates Broken (51 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Do you agree that the drop rates are too low.

  1. Yes, by a lot. More then 10 times too low (36 votes [69.23%] - View)

    Percentage of vote: 69.23%

  2. Yes, by 5-10 times. (15 votes [28.85%] - View)

    Percentage of vote: 28.85%

  3. Yes, but only needs minor increase <5 times the ammount (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. No, they are ok (1 vote [1.92%] - View)

    Percentage of vote: 1.92%

  5. I dont know or understand how it works. Please comment why (0 votes [0.00%])

    Percentage of vote: 0.00%

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Dans79Vet #1 Posted 18 May 2017 - 05:24 PM

    First Sergeant

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3.8 changed a lot of things, most can be worked around.

Sadly the spare parts drop rates cant. They are just too low.

 

Most people have read the poor reply to 3.8 changes HERE

But I want to put it into more perspective so hopefully Sael, Tricha and MrConway can understand and keep pushing these points to the Developers.

There will be some reading and lots of maths, sorry but I will try to keep it simple.

 

First constant we need is spare parts dropped on average per battle.

Spare Parts have a 50% chance of dropping as rewards for random and tournament battles:

For a victory between 55–231  but I will use the Maximum of 231

For a loss between 28–116  but I will use the Maximum of 116

231 x 0.5 (50% drop rate) x 0.6 (60% win rate) = ~70 

116 x 0.5 x 0.4 (40% loses from 60% win rate) = ~ 23

Now lets add those together (and be very optimistic) this makes each battle drop 100spare parts if they dropped at the Maximum rate when they dropped. So this is in the highest end of the scale.

 

The second constant I will use is credits per battle. Almost any player should be able to earn on average 5,000 credits per battle. Many players earn more but this is an easy average.

 

The Developers justified the introduction of a new currency "spare parts" to help players as buying equipment for credits is too expensive. Lets see...

 

Tier 6 level two equipment costs 20045 spare parts with the 5% clan discount. So the cheapest one.

20045/ 100(spare parts constant used here) = 200 battles each piece of equipment.

200 x 5,000 (average credit constant used here) = 1,000,000 credits.

So by the time you made enough spare parts for ONE piece of equipment, you could make more then one million credits.  I will cut down the next ones but they follow this template.

 

Tier 7 is 22040 spare parts 

22040 / 100 = ~220 battles

220 x 5,000 = 1.1million credits.

 

Tier 8 is 23940 spare parts

23940 / 100 = ~240 battles

240 x 5,000 = 1.2million credits.

 

Tier 9 is 25935 spare parts

25935 / 100 = ~260 battles

260 x 5,000 = 1.3 million credits

 

Tier10 is 27835 spare parts

27835 / 100 = ~280 battles

280 x 5,000 = 1.4 million credits.

 

So by the time you have unlocked ONE piece of equipment, you should of earned over a Million credts.

How is this better? 

Can I pay in credits instead please?

 

Still need more proof?

 

 

 

 

 


Edited by Dans79Vet, 18 May 2017 - 06:17 PM.

WG how about putting some effort into fixing and updating the Forum!


Dans79Vet #2 Posted 18 May 2017 - 05:24 PM

    First Sergeant

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Looking at Tier 10 equipment.

level 2 equipment is 3x 29,300 (for each slot) =87,900 total spare parts for level 2

level 3 equipment is 3x 32,600 (for each slot) =97,800 total spare parts for level 3

So to full equipe ONE tier10 is 185,700 spare parts.

 

So using the spare parts constant from above. 100 spare parts on average at maximum dropping.

 

So the parts needed by the average spare parts drop = battles needed to fully equipe a tierX tank

185,700 divided by 100 = 1857 battles.

I need to play 1857 Battles in a TierX just to get full equipment for it!

Also, this is based on the MAXIMUM dropping which means its even more battles!

 

They said.

Why Spare Parts, not Credits?

Credits are not used to unlock Tiers II–III slots because that would be too expensive, especially for high-tier vehicles:

Previously, players needed 1,800,000 to fill in three equipment slots for a Tier X vehicle.

If prices remained the same, players would have had to pay 5,400,000 for nine slots, which would have been enough to purchase an additional Tier X vehicle outright.

Even if we reduce costs by half, the entire set of equipment for a single vehicle will still remain too expensive: 2,700,000 (i.e. 300,000 for one slot).

This is why we introduced time shift mechanics and a separate currency for equipment—Spare Parts.

Unlike credits, Spare Parts are used to unlock equipment slots only. Spare Parts are not spent on shells, repairs, camouflage resupplies, and new vehicle purchases. If you keep playing at the same pace as before, Spare Parts will inevitably accumulate.

5.7m credits for equipment is far easier to achieve.

Most people can make 10,000 credits per battle, i think its a reasonable amount.

5,400,000 / 5,000 = 1,080

so in 1,080battles averaging 5,000 credits I can make the cash they are saying.

So thats a third of battles needed compared to spare parts (dropped at maximum amounts!)

 

From the 1,857 battles, if I earn 5,000 credits on average, 

I can make 9,285,000 credits.

At the highest drop rate I can make 9,2million credits.

 

So please, How are spare parts doing US a favour?

 


Edited by Dans79Vet, 18 May 2017 - 05:34 PM.

WG how about putting some effort into fixing and updating the Forum!


Dans79Vet #3 Posted 18 May 2017 - 05:25 PM

    First Sergeant

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They said

Unlike credits, Spare Parts are used to unlock equipment slots only. Spare Parts are not spent on shells, repairs, camouflage resupplies, and new vehicle purchases. If you keep playing at the same pace as before, Spare Parts will inevitably accumulate.

 

They will add up, hmm ok. Lets see how long it takes.

The game says I play 27 games a day on average. Lets almost double it to 50.

50 games at 5min each is 250 minutes or 4 hours per day.

 

The 1,857 games are needed to full equip ONE tier 10.

1,857 / 50(games per day) = 37.14

Yep, so the inevitable accumulation takes me 37days playing at double my current rate for ONE tier10 tank.

 

Come on, 37 days for one? I have like 6 empty Tier10s in my garage.

Thats 222 days playing at double my current rate, just to equipe those.

What about the 40+ other tanks I have sitting empty. 

This is years we can start to measure in.

 

WG you changed this and said it was for US. How?

 

The purpose of equipment is to make your vehicle a little better than those controlled by your enemies. If this objective is met without any effort, equipment will lose its sense and value. That’s why we can’t have them be easily obtained.

The combination of time shift and Spare Parts is the most convenient way of unlocking slots. It manages to preserve the value of new equipment, without demanding you farm huge amounts of Credits that could have been spent on other things.

In the upcoming versions, the equipment system will remain unchanged, but we’ll continue collecting feedback and will improve the system in future, if it proves to be necessary.

Yes, equipment should be earned but not at this rate.

I would be far happier if they were unlocked by credits. Its far more achivable then the system you have brought in. 

Please Sael, Tricha and MrConway, this system is truely broken.

And this is proving that its broken using the highest drop rate for the averages.

In reality the drop rates are lower and near impossible to complete.


Edited by Dans79Vet, 18 May 2017 - 05:54 PM.

WG how about putting some effort into fixing and updating the Forum!


_AdrianT_ #4 Posted 18 May 2017 - 05:28 PM

    Lance-corporal

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You are right, and so is your sig

 


 


HariKariGaryNeedsaCarry #5 Posted 18 May 2017 - 05:44 PM

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Dan, you have gone to a lot of effort and crunched a lot of numbers and put across a completely rational and coherent arguement.

 

If only we were dealing with someone who was :

a) Listening

b) able to admit they made a mistake

c) actually cared about their customers.........


harikarigaryneedsacarry_snowjag_eng.jpeg

 


Dans79Vet #6 Posted 18 May 2017 - 06:01 PM

    First Sergeant

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Its not really anything hard to work out.

But we need it changed.

Why bring in a system that cant be utilised by a majority of your tanks.

Its worse then them saying that we didnt pick the piece of equipment, because now we just cant pick it.


WG how about putting some effort into fixing and updating the Forum!


Broadsword_ #7 Posted 18 May 2017 - 06:38 PM

    Sergeant

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Dan Dear Fellow.

 

Agree wholeheartedly with your stance. But my vote is to scrap the spare parts currency and revert to credit's.

 

I really do not know how new players deal with understanding the game at the moment.

 

Warmest regards

 

Broadsword.


In war it is the man that counts, and not only the machine. A good tank is useless unless the team inside it are well trained, and the men in the team have stout hearts and enthusiasm for the fight. Montgomery Nov 1944

 


matko007 #8 Posted 18 May 2017 - 07:18 PM

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You are dead right.

MarsIsBrightTonight #9 Posted 18 May 2017 - 07:58 PM

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The new currency was needed to bring everyone to the same level. Making spare parts available for credits or xp would advantage old-timers in a disproportionate manner. But spare parts need to be available at a faster rate.

"Gambling: The sure way of getting nothing for something." (Wilson Mizner, US playwriter, 1876-1933)


Bada__Bing #10 Posted 18 May 2017 - 08:26 PM

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View PostMarsIsBrightTonight, on 18 May 2017 - 07:58 PM, said:

The new currency was needed to bring everyone to the same level. Making spare parts available for credits or xp would advantage old-timers in a disproportionate manner. But spare parts need to be available at a faster rate.

 

Yes but ( listen up WG) new players could buy credits 

Dans79Vet #11 Posted 18 May 2017 - 09:20 PM

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View PostMarsIsBrightTonight, on 18 May 2017 - 08:58 PM, said:

The new currency was needed to bring everyone to the same level. Making spare parts available for credits or xp would advantage old-timers in a disproportionate manner. But spare parts need to be available at a faster rate.

Great in theory but the execution didnt work.

  • Bonus for the number of battles
    Additionally, all players will receive Spare Parts for all of their battles. For each battle, we will add 28–71, depending on the tier of the vehicle that was used in each battle (minimum Spare Parts for Tier I and maximum for Tier X).

Here is more proof, they credit your tier10 battles at 71 spareparts on the change over. So less then my 100 used for a constant.

So a player with 5000 battles could have a tier 10 and max it out just the same as some one with 20,000 or 40,000 battles.

 

You can only play one tank at a time so do you play a variety like before or stick to the stronger tanks and throw your parts at them and just grind spare parts on the stronger tanks?

The playing field wasn't really leveled, the variety was just reduced along with your choices.

Why should we have to put days of work into tanks just to get them to a level thats comparable to another player.

Previously we could use equipment to make the module and crew skill grind a little easier.

This is gone and now you need to grind that too or only use level one equipment because you must save up so many spare parts for the tank you want to keep for the long run.

People either waste their spare parts, not use them on mid tier tanks or rush to the tier10. This is not good for them or the game. 

The unskilled have to pass through tier 7/8 with their underequiped tanks, fighting against players who throw spare parts and max out their strongest money maker tanks. Some of these were already considered OP, now they are buffed in comparison.


Edited by Dans79Vet, 18 May 2017 - 09:21 PM.

WG how about putting some effort into fixing and updating the Forum!


Peddy_tanj_it #12 Posted 18 May 2017 - 09:53 PM

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View PostMarsIsBrightTonight, on 18 May 2017 - 07:58 PM, said:

The new currency was needed to bring everyone to the same level. Making spare parts available for credits or xp would advantage old-timers in a disproportionate manner. But spare parts need to be available at a faster rate.

 

 

Sorry I do not understand the thinking behind this. What do you mean by bringing everyone to the same level ? By having a brand new just downloaded the game player get in a Tier X IS7 have the same chance as somebody who has ground up the Russian line fighting many battles and gaining experience to get there?

 

The stated idea behind having more equipment slots was to allow for specialisation of tanks. Which is an reasonable idea. but I do not understand the reasoning behind added in a new currency.

 

I. the game we currently have 4 effective currencies. 

1. Gold. Either bought for real world money or rarely won on missions. 

    Used for buying premium tanks, ammo, garage spots and premium time which increase the amount of experience and silver earned in combat, or exchanged for silver and/or experience points. 

 

2. SIlver either Exchanged for Gold or earned in battles and by completing missions 

Used to buy new tanks ammo consumables etc.

 

3. Experience. Earned in battle used to climb the tech tree and fit updates to the stock tanks. Or Exchanged for gold. 

 

4. Spare parts Earned in battle used to unlock equipment slots.  or ..... (3.9 guess Exchanged for gold.)

 

Your average 50% win rate player can before 3.8 could earn enough silver and experience to climb the tech tree without spending very much gold. could have equipped all their tanks. Now under the current system people are not playing all their possible tanks they are just equipping their favourites or best win rate tanks and just playing those.

 

Which means that you are going to get less variety of tanks being played. 

Those experianced (old time) players have an even bigger advantage over the new players as they will be using fully equipped tanks. Which (until the next release spare parts for gold) the new player must grind out the spare parts to equip. 

 

So please explain the thinking of how this new currency brings everybody to the same level ? 

 


There Ain't No Justice = TANJ 

MarsIsBrightTonight #13 Posted 18 May 2017 - 11:24 PM

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Hey, don't you all dogpile on me. I'm only thinking out loud what WG's reasoning might have been.

 

Quote

Sorry I do not understand the thinking behind this. What do you mean by bringing everyone to the same level ? By having a brand new just downloaded the game player get in a Tier X IS7 have the same chance as somebody who has ground up the Russian line fighting many battles and gaining experience to get there?

A new player can't get in an IS-7. I'm afraid I don't understand your argument.

 

Quote

Your average 50% win rate player can before 3.8 could earn enough silver and experience to climb the tech tree without spending very much gold. could have equipped all their tanks. Now under the current system people are not playing all their possible tanks they are just equipping their favourites or best win rate tanks and just playing those.

 

Which means that you are going to get less variety of tanks being played. 

Those experianced (old time) players have an even bigger advantage over the new players as they will be using fully equipped tanks. Which (until the next release spare parts for gold) the new player must grind out the spare parts to equip. 

 

So please explain the thinking of how this new currency brings everybody to the same level ?

Before 3.8 new players were meeting old time players in fully equipped tanks anyway. And if the new equipment had been available for credits or XP, old time players would have had fully equipped tanks in a matter of hours. The introduction of spare parts put a limit to the extent and rate to which old timers could equip their tanks.

Newcomers might in extreme cases grind a single line to obtain that shiny T-62A that they saw on their friend's iPad. So while it's true that they don't have a stash of spare parts, they also have fewer tanks to equip. I was hit hard by 3.8 because I was trying to have all tanks from one tier at the same time, but I'm quite sure most players do the opposite - going up tiers faster in fewer lines.

If the last interview is representative of WG's game philosophy, it means they want us to play and play and play. So spare parts are unlikely to be available for gold ever. That, or they are slimier than toads. But it's late, I'm tired and rambling and can't find the words to convey my reasoning. G'nite.

 

 


"Gambling: The sure way of getting nothing for something." (Wilson Mizner, US playwriter, 1876-1933)


ACEofSPADES1972 #14 Posted 19 May 2017 - 08:58 AM

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I have 21 fully equipped tanks in my garage, and 139 empty slots. Only fighting with my favourite fully equipped tanks, has led to the following:

 

- My stats are gradually improving.

- I don't spend a single eurocent on the game anymore. I'm gradually harvesting credits (with recent 64% wr), and at the same time I'm collecting spare parts.

- By completing missions and the constant (too low) drop of spare parts, I'm accumulating spare parts.

- Only when I have enough spare parts for all 9 slots on a new tank, I will buy a new tank.

 

Consequence for WG: they will not earn 1 single eurocent from me anymore. While they gave me an M60 and the "true devotion" camo last year. All this complaining on the forum won't change anything; losing income does hurt, and is imho the best incentive for change

 



Peddy_tanj_it #15 Posted 19 May 2017 - 10:32 AM

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MarsIsBrightTonight.  Sorry I did not mean to come across in my comments as a troll to you that was not my intention. 

 

Yes a player who has just downloaded the game and paid for it with real world money can get the gold which will allow them to jump up the tech tree and buy an IS7 in under thirty minutes. I do not recommend this. I doubt that this has ever been done but it is possible. 

 

I was was trying to understand your thinking and and now you have expanded your explanation I think I get what you were driving at. 

 

Yes by having a limited number of spare parts available the old-time players are limited as to the number of tanks that they can equip, so they do not have an advantage over new players on all of the tanks they have in their garage. 

 

But what I think that what is happening is that the old-timers concentrate on a few tanks that give them the best win rate or the silver generators, though silver is now becoming less relevant in the game. 

 

Previously prior to 3.8  I would play any tank that I wanted in my garage, building up the crew skills of the tanks, I do not pay gold to get the 100% crew skills. Using the x2 on the first win on multiple tanks. And when platooning up I would use a tank that matches my team mates choice.  Now I tend to play those tanks that have yet to get 100% crew skill, I will not be buying any new tanks until I have equipped all of my favourites.  Then I just play with the fully equipped tanks often at the lower tiers.  From my reading of the forum and talking to other players this is common.  

 

The consequences of this is that the variety of tanks in battles will reduce as people concentrate on those high win rate tanks. For people who have just bought a tank that does not have the full equipment or full crew skills you are playing at an even worse disadvantage than under 3.7. 


There Ain't No Justice = TANJ 

fivasim #16 Posted 19 May 2017 - 11:01 AM

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Even if the OP was correct about the numbers, spare parts given are way too low.

The truth is that the actual drop rate is somewhere in 20-25%. On the other hand, we have the useless missions so if we play like potatos we can get some extra spare parts.

Don't worry too much though. WG will let you starve a bit, then sell spare parts for gold. You only need to wait a bit until all spare parts are depleted from all players' accounts, then buy them for a few more bucks


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romsitsa #17 Posted 19 May 2017 - 11:43 AM

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Hello,

 

could you list some examples of number of SP drop per win in high tiers?

I'll check when home, but iirc I'm getting between 120-180 in tier III. Looks a bit off, if the maximum in tier X is 231.

 

A



fivasim #18 Posted 19 May 2017 - 12:36 PM

    First Sergeant

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View Postromsitsa, on 19 May 2017 - 11:43 AM, said:

Hello,

 

could you list some examples of number of SP drop per win in high tiers?

I'll check when home, but iirc I'm getting between 120-180 in tier III. Looks a bit off, if the maximum in tier X is 231.

 

A

 

 

Here are my last 10 games, all tier X:

 

win : 0

loss : 97

loss : 0

win : 0

loss: 0

win : 0

loss : 79

win : 145

loss : 0

loss : 0

 

 

I also got 5260 spare parts from all 3 missions in Tier X, which I subtracted from the above results

 

Edit:

It is obvious that it's impossible to equip new tanks without doing missions. And it's still impossible even if you do all missions....


Edited by fivasim, 19 May 2017 - 12:38 PM.

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romsitsa #19 Posted 19 May 2017 - 03:54 PM

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Thank you. Checked available numbers, Tier III 120 on a win and 55 on a loss. Something doesn't feel right.

Last tier III win: 164.

 

A


Edited by romsitsa, 19 May 2017 - 05:06 PM.


Dans79Vet #20 Posted 19 May 2017 - 06:27 PM

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View Postromsitsa, on 19 May 2017 - 12:43 PM, said:

Hello,

 

could you list some examples of number of SP drop per win in high tiers?

I'll check when home, but iirc I'm getting between 120-180 in tier III. Looks a bit off, if the maximum in tier X is 231.

 

A

 

I'm only playing tier9 at the moment.

Been getting varied amounts.

Wins giving ~130 to 181. And at less then 40% rate.

not seen any on a lose.

 


WG how about putting some effort into fixing and updating the Forum!





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