Our level designers are working on the new map - Naval Frontier. Coming soon in future updates


Coming soon
#1 Posted 09 August 2017 - 12:37 PM
Our level designers are working on the new map - Naval Frontier. Coming soon in future updates
#2 Posted 09 August 2017 - 12:57 PM
Very proud leader of the Fun-Tan-Clan
#3 Posted 09 August 2017 - 02:48 PM

Edited by Warren5, 09 August 2017 - 02:49 PM.
#6 Posted 09 August 2017 - 03:04 PM
Looks in my eyes too wide open as I miss any obstacles for tanks to rush from cover to cover which is essential if you don't wanna die in focus fire or lemming train.
Also any tank without -8° depression is pretty useless on that hilly terrain; I would prefer it when there are two ways on a map: A fast-pace hillside for mediums and lights and a flatter with more static cover like houses, walls and obstacles for hvys and tds. The Foch for example is totally useless on the shown terrain with it's -5°/+12° Depr./Elev. and 5°/5° L/R aimarc.
But I think the setting can be pretty nice if the flora is getting a bit more dense like more bushes and some more trees(maybe in skybox like on ordeal/tutorial map), looks quite arid to me.
#8 Posted 09 August 2017 - 06:19 PM
Maybe add like a small forest nerby and more bushes. Don't add more buildings, maybe just flatter terrain on one side and put some rocks or some destroyed tanks like mous or something. And I would really like to see that a lot of nerby hills are accessible. 2nd idea - make similar map to the new map in Wot in gamemode 30 vs. 30. That map looks nice to me. Maybe it's similar to mines but make the hill in the middle accessible from more sides and make it smaller. But si a great looking map even now. Much different than others maps in wotb.
#9 Posted 09 August 2017 - 06:25 PM
Another thought. Maybe make a small cliff by the water so the game would be much funnyer when someone jumps or other player push him into the water loool. But yea make some beach nerby so you can get out but not soo easily. Maybe some islands that are accessible too (maybe having a nice cover for meds when flanking) {also add one palm tree no it }
#10 Posted 09 August 2017 - 08:11 PM
Yes, get a few buddys into a training room and go to the map Vines...hey presto it gets darker as you play.
Very proud leader of the Fun-Tan-Clan
#11 Posted 09 August 2017 - 10:00 PM
CAPOCARRO CLAN ENKLT
/ ≡ \ NEC DESCENDERE, NEC MORARI. / ≡ \
#12 Posted 10 August 2017 - 09:56 AM
#14 Posted 11 August 2017 - 11:24 AM
Amicalement
BarbierDeTVils
Topic sur la rentabilité des Chars : http://forum.wotblit...alisee/#topmost (les tableaux de résultats sont dans le 3eme post du topic en page 1)
#16 Posted 14 August 2017 - 08:36 AM
Vineyards is a great map, but night map is not a great idea. There is a temptation to max out screen brightness to gain "unfair" advantage on a night map.
Just a little buff for Panther II, please
#17 Posted 15 August 2017 - 10:38 AM
#19 Posted 03 September 2017 - 10:51 PM
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