jylpah, on 03 November 2017 - 01:44 PM, said:
Yes, it's very difficult to determine what actually has changed to the game as opposed to determine that there was a change. Of course there are mods that don't affect gameplay like all kind of historical skins and voices, some do have a small impact like module skins and some that directly affect players like aimbots and other stuff one can think of. How to discern between a historical skin and a module one automatically is quite difficult and not feasible to implement but they can enforce the rule that no changes to the client are allowed much easier. So in conclusion this is the only way to go actually.
minitelrose, on 03 November 2017 - 02:48 PM, said:
There is a good reason I have never seen you.
the autoaim on PC allows to lead speed and to lob over small obstacles if the parabole of the shell allows it. This is perfect for shooting high penetration at any target or shooting HE at light tanks without aiming at all. On the reverse, from a mobile device leading takes months of practice, sniper view, and high concentration, forget doing it casually.
during the T49a a PC player could drive to a corner of the map, and shoot anywhere. I was 1vs1 against a player, he drove to the other side of a building to proxy spot me, and shot to the sky. all I could do was use speed and stop abrupte
y just before the impact. I dodged 2 and died on the third one. I couldn’t shoot him, all he had to do was stay on the other side of the building.
It is cheating, and I have no clue why WG coded this piece of super crap.
without missiles it is slightly less toxic, but still a huge advantage.
How is it cheating if this is a feature of the original platform? This is Wargaming doing stuff and they should fix it.