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Update 4.4 Feedback - Balance in Update 4.4


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MaXSty1er #1 Posted 13 November 2017 - 09:21 AM

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Commanders,

 

Please leave your feedback about Balance in Update 4.4.



StrikeFIN #2 Posted 13 November 2017 - 11:56 AM

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Matilda IV

Penetration buff was not needed really, AP 97mm penetration was enough for it.

 

Churchill III

I liked how you added optional gun for Churchill III, and improved traverse speed.

 

SU-85l

Improved overall accuracy, good buffs.

 

T-14

Most "balanced" changes.

 

Excelsior

I think Excelsior need penetration buff more than what balance changes were in 4.4, other tier V tanks got penetration buff while ago.

 

Matilda BP

Overall speed improved, very nice.

 

SU-100Y

I think you buffed aiming time too much, something like 6.0 seconds would been more balanced.

 

Dicker Max

Aiming time buff is balanced change, but not reload time from 11.48 -> 9.58, too big buff.

 

MT-25

57mm C-10 gun reload too fast and way too accurate, you can move at max speed and you can basically hit enemies without problems. This need some tweaks.

 

StuG III Ausf. G

Hmm, why did you increase viewrange from 220 -> 240? I think 220 were enough for it, maybe max 230 as TD.

 

Jagdpanzer IV

8.8 cm reload time too fast, maybe 5.0 s would been more balanced?


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Graf_von_Blankenstein #3 Posted 13 November 2017 - 04:48 PM

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Jgpz IV is a devastator right now. Way too strong, but much fun. Now the russian tanks have something to deal with

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Peddy_tanj_it #4 Posted 14 November 2017 - 11:09 AM

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Nerfed the French Lights hard and reduced the fun with these. They are still playable but those reload increases are quite harsh. 

 

The Jgpz IV is a real beast now with the reload speed and agility you can not treat it as a turret less tank and try to circle of death it unless you are in an exceptionally quick and agile tanks such as the MT25 your standard mediums do not stand a chance and are likely to be shot to peices before they can close with it. It's rate of fire is tremendous these used to be easy pickings now they are dangerous. The balance may have been too generous for this. 

 

The ARL44 nerf I personally do not like as this was my favourite tier VI but it is still workable and not too bad. 

 

The KV2 is now with the ammunition changes becoming the tier VI Death Star.  Unless you are in a heavily armoured tank you are a one shot target.  Tier VII heavies are the only thing this has to fear. 

 

The new gun on the MT25 is a nice improvement the reduction in the time needed to unload a clip and duck back into cover makes this a much more dangerous opponent. 

 



mrpgilbert #5 Posted 15 November 2017 - 01:07 AM

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View PostPeddy_tanj_it, on 14 November 2017 - 11:09 AM, said:

The Jgpz IV is a real beast now

It was before. Denoobed it with multiple aces before the buff. Now, it's phenomenal. Luckily, nobody seems to have noticed, so there are still sod all out there. :)


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Mjr_Eazy #6 Posted 15 November 2017 - 08:00 AM

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I’ve noticed, they used to be a pretty easy kill for Bromwell or T34-85 or that’s what I’d found anyway.  Now they are a nightmare as Peddy noted closing to get by the side or behind it now is a real challenge, I like this and don’t think it’s OP just an interesting opponent.  I hate playing heavies and TD’s as I suck even more than usual in em.  Personally I think WG have done a good job on the buffs this time altho i don’t drive most of em (except MT25), they feel like they’ve made the game better overall IMHO of course YMMV

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Pururut #7 Posted 15 November 2017 - 02:33 PM

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I will speak for two tanks, Matilda IV and Jadgpanzer IV.

 

The buff to Matilda is much appreciated, I personally drove it right after the update and while still slow, it feels much more responsive in different terrain types.The pen increase was also well thought, I can now engage tier 6 heavy tanks without switching to prammo.More silver accumulated at the battle results.

 

Jadgpanzer IV... where to even start.What was essentially a middle-long range stealth tank destroyer is now a brawler,flanker,assaulter and a support gun.Played 9 games, got 88wr with 2200 average damage and 8k WN8.This isnt how you balance a tank Wargaming, it is unacceptable.Regardless of player skill, if a tier 6 tank destroyer can potentially do as much damage as a tier 10 heavy tank you know that there is a problem there.I know some will say that 9 battles is too little to make a proper analysis, a german td is getting buffed finally, bla bla bla...It should be immediately reverted to its pre buff state before the majority finds out about it.


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mrpgilbert #8 Posted 15 November 2017 - 06:47 PM

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View PostPururut, on 15 November 2017 - 02:33 PM, said:

I will speak for two tanks, Matilda IV and Jadgpanzer IV.

 

The buff to Matilda is much appreciated, I personally drove it right after the update and while still slow, it feels much more responsive in different terrain types.The pen increase was also well thought, I can now engage tier 6 heavy tanks without switching to prammo.More silver accumulated at the battle results.

 

Jadgpanzer IV... where to even start.What was essentially a middle-long range stealth tank destroyer is now a brawler,flanker,assaulter and a support gun.Played 9 games, got 88wr with 2200 average damage and 8k WN8.This isnt how you balance a tank Wargaming, it is unacceptable.Regardless of player skill, if a tier 6 tank destroyer can potentially do as much damage as a tier 10 heavy tank you know that there is a problem there.I know some will say that 9 battles is too little to make a proper analysis, a german td is getting buffed finally, bla bla bla...It should be immediately reverted to its pre buff state before the majority finds out about it.

Blitzstars shows it as middle of the range on player numbers on 90 days. It's still fragile, and most players will still struggle in it. 

Personally, it's now devastatingly good. Denoobed it from 39% to 50% WR before the buff, feel like I'm being rewarded for my efforts. :)


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Colmain595 #9 Posted 16 November 2017 - 02:17 AM

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The KV 2 is now a one shot killer.  I no longer have one but I'm getting killed by it many times now, quite often with one shot.

 

The buff to the Dicker Max is just right.  This TD can now become less team dependant and make a difference in a game.  The in crease to reload speed is not too much overall.  This makes up for the nil armour.  A very specialised TD and a TD worth buying now.  My favourite TD next to my French C35 and AT15.

 

The Jagdpanzer IV.  Before I start my TD skills are all maxed out and I'm a TD player, I've also played the game for many years.  So it is easy for me I think to do very well in this TD post buff.  It is now a killer and a beast in its tier group.  Having said that a much newer player working on thier crew skills will still find this TD a challenge to work with.  Once spotted and hit the IV still erupts into flames so not excessively OP but the buff has made it a TD for more experienced players to be able to excel in and newer players to do well in.

 

The Churchill III.  The new gun isn't for me.  It's great to have choice and will change game play style for some.  It would be nice to see more of this on other premium tanks where possible.

 

The Excelsior is still easy prey for most players.  This tank really needs a pen buff or choice of separate main gun.  I very rarely play this now, it cannot compete very well.  The word is out there so I would imagine not many players decide to buy it.  I certainly don't recommend it in its current state.

 

I know it is a balancing strategy to incrementally introduce vehicle buffs/nefs to a  tier and only applying those buffs/nerds to particular vehicles.  The Ki Nei Outsu is getting left behind in the HP stakes.  It could do with a small buff to its HP pool.

 

 

 

 

 

 






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