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Feedback on Military Honor display in battle


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mega_noob_am_werk #41 Posted 24 November 2017 - 10:22 AM

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View PostMaXSty1er, on 23 November 2017 - 08:56 AM, said:

 

Hi, don't you think it is really hard to get purple MH if you're not good player and spa all the time?

So we believe that most of purple players are useful for the team.

 

Yes its easy now to became massive votes to get purple star! You must only vote the first three of your team in every battles, in the most times you get 1-3 positive votes back. so this MH its broken now.

 

WG says to this function, that you can see at the star, which command you can follow. lol thats not fact. you stay alone 1vs13 as before MH.

 

delete the system and gave me back my personal rating. make it coloured and took it as star in chat, thats better as this mh system.


 


mega_noob_am_werk #42 Posted 24 November 2017 - 10:25 AM

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View PostMaXSty1er, on 23 November 2017 - 09:39 AM, said:

 

 

 

I got what you mean guys.

So one more thing is that the feature is made for socializing, not for gameplay. I understand that you guys want to use this info in battle, but most players use it for socializing - it is always nice when you get like, or put it.

Amount of likes/dislikes will be tuned if it will be needed.

 

we didnt need such a social tool in this game, we need a tool that helps us to safe us for AFK Monkeys, BOTs/Cheaters, Insulters. i didnt need a system, where i can vote someone ONLY positve for fun. Thats useless

 


 


JJSawry #43 Posted 24 November 2017 - 10:26 AM

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Wr over 500 battles would be less affected by bad runs.  If damage and hit rate are the encouraged stats, people will just camp. A lot. And high hitrate can come from low shot count too. You play very defensive, campy, you manage 4 shots that hit, you're top damage and you lose with 100% accuracy.
Damage isn't everything. Camping e75 in a t8 game, did 4k+ damage and enemy team capped. By your logic he'd show as mega super purple. And yet i wouldn't want him on my team again. Winrate should always be the metric, the purpose is winning in a wargame. Thus something along the lines of winrate over 500 battles seems like the way to go generally. You can't have a bad run of 500 battles, can you?
Also, winrate in close tiers. If I play t10, I don't care if you won 15k games in tier two. I know people like to sealclub, but those stats should have lesser weight when you're queuing for high tier.

Chairman_merpug #44 Posted 24 November 2017 - 10:59 AM

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View PostJJSawry, on 24 November 2017 - 10:26 AM, said:

Wr over 500 battles would be less affected by bad runs. If damage and hit rate are the encouraged stats, people will just camp. A lot. And high hitrate can come from low shot count too. You play very defensive, campy, you manage 4 shots that hit, you're top damage and you lose with 100% accuracy.
Damage isn't everything. Camping e75 in a t8 game, did 4k+ damage and enemy team capped. By your logic he'd show as mega super purple. And yet i wouldn't want him on my team again. Winrate should always be the metric, the purpose is winning in a wargame. Thus something along the lines of winrate over 500 battles seems like the way to go generally. You can't have a bad run of 500 battles, can you?
Also, winrate in close tiers. If I play t10, I don't care if you won 15k games in tier two. I know people like to sealclub, but those stats should have lesser weight when you're queuing for high tier.

 

Absolutely. Check my stats. At first glance, 55%. Dig a little deeper and you'll see this is because I've denoobed up to tier VI, and am working on VII. My only tier IX was sold two years ago, and I'm unlikely to ever play it again. Pat Stadders and his mates will look superficially wonderful with purple numbers until you check and find that 70% of their 20k games are in the BT-7...

Just let's play the game to win when we can, and not obsess on reasons why we lose one battle.


Denoobing member of the Active Frontline Klan - and proud of it. Be nice to me..https://www.blitzstars.com/player/eu/Chairman_merpug


BarbierDeTvils #45 Posted 24 November 2017 - 12:22 PM

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If you want equilibrate spamming of praises

Just permit us to spam complaints like you permit us to spam praises


And MH will return at more effective level

Edited by BarbierDeTvils, 24 November 2017 - 12:24 PM.

Amicalement

BarbierDeTVils

 

Topic sur la rentabilité des Chars : http://forum.wotblit...alisee/#topmost (les tableaux de résultats sont dans le 3eme post du topic en page 1)


soulinthemachine #46 Posted 24 November 2017 - 12:52 PM

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View PostBarbierDeTvils, on 24 November 2017 - 12:22 PM, said:

If you want equilibrate spamming of praises

Just permit us to spam complaints like you permit us to spam praises


And MH will return at more effective level

The complaints about the old system were people being voted down when they had done well either by jealousy,sore losership or accidentally (which is6 was it?). Downvote people who went right instead of left as one wanted?Downvote anyone camping in a td. Downvote the gold noob in German bulldog. The guy with the flash cammo. The guy with the fantasy tank. The guy from the famous platoon. Keep spamming and keep the in game atmosphere foul. 



LanguishViking #47 Posted 24 November 2017 - 01:38 PM

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My suggestions

 

1. No votes for platoon mates and clan mates

2. You get limited down votes based on your MH level (e.g. purple 4, blue 3, green 2, yellow 1, red  0)

3. You get one extra down vote for every up vote you get

4. No limit on upvotes

5. No "Inactive" downvotes if you do 10% team damage AND movement (no requirement to be good, if you participate you dont get inactive votes, perhaps you can alternately give it for 20% of team damage for support TDs)

6. No provocative communications for players who don't use chat

7. Add downvote category "Poor Play"

 

Hopefully players who earn upvotes from strangers will be the kind of players we want adjudicating downvotes. 



StrikeFIN #48 Posted 27 November 2017 - 08:04 AM

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View PostMaXSty1er, on 23 November 2017 - 11:39 AM, said:

 

 

 

I got what you mean guys.

So one more thing is that the feature is made for socializing, not for gameplay. I understand that you guys want to use this info in battle, but most players use it for socializing - it is always nice when you get like, or put it.

Amount of likes/dislikes will be tuned if it will be needed.

 

Indeed "Socializing" part is working after 4.4 update, problem is with likes/dislikes system check (need more arguments before points will be given, improved analysis and not just based on simple values), platoon praises effect need to be nerfed more and limits set how many complaints you can have to keep purple (5 star) "Impeccable Player" status, currently not working.

 

View PostLanguishViking, on 24 November 2017 - 03:38 PM, said:

My suggestions

 

1. No votes for platoon mates and clan mates

2. You get limited down votes based on your MH level (e.g. purple 4, blue 3, green 2, yellow 1, red  0)

3. You get one extra down vote for every up vote you get

4. No limit on upvotes

5. No "Inactive" downvotes if you do 10% team damage AND movement (no requirement to be good, if you participate you dont get inactive votes, perhaps you can alternately give it for 20% of team damage for support TDs)

6. No provocative communications for players who don't use chat

7. Add downvote category "Poor Play"

 

Hopefully players who earn upvotes from strangers will be the kind of players we want adjudicating downvotes. 

 

Very good points:

 

#1 Would be good solution for platoon praises problem.

 

#2 and #3 I like and don't like these ideas, would work but not now as everyone has purple MH level (even players with many complaints)

 

#4 Not sure about this, IMO there should be some daily limit but I want hear more options about this.

 

#5 Would not work in every case, like playing tanks with poor penetration on bottom tier (close to impossible to make penetration), movement atleast should ignore inactive complaint + maybe some other requirement.

 

#6 Obviously, if not already made then they should! Or they should include option to disable sending chat messages during battles (but you could still see other player messages), and if system see this option disabled -> provocative communications complaint ignored.

 

#7 "Unsporting Conduct" complaint currently drives same thing? But I have bad experience with receiving "Unsport Conduct" complaint, so I think system check for it should be improved from current status (not really sure what is included on it?), but it seem it will be given too easily and fast (without much system check parameters used?)

 

View PostLanguishViking, on 01 December 2017 - 03:23 PM, said:

 

2+3 You would obviously need to reset MH, or at least it would balance out since free upvotes are no longer available from platoon mates. 

 

4 Point is to allow upvotes to those who deserve it without them being rationed. I doubt random assholes will get upvotes while random unicums and team players will. The idea here is to allow those with upvotes from randoms to do more downvotes if they feel the need. 

 

5 Yes the numbers could be playtested, those were just initial suggestions

 

7 Point here is that Unsporting Conduct is not Synonymous with Poor Play. Unsporting conduct means perhaps you should get sanctioned, poor play just means you aren't very good.


Edited by StrikeFIN, 07 December 2017 - 06:28 AM.


Athenike #49 Posted 01 December 2017 - 11:09 AM

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MH is about socializing? Eh. When it was introduced there was said: now you can be sure to follow purple player in battle, because he is very experienced. Haha. Now has purple star almost everyone. I see guys with 40 wr and very bad stats with purple star all the time. Someone has 500 positive votes already. The stars next to the name don't impress anyone anymore. Everyone has purple star now. It says absolutely nothing. So I hope noone will follow purple star players in game either. Because it says only how many platoon friends gave you a positive vote.

LanguishViking #50 Posted 01 December 2017 - 01:23 PM

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View PostStrikeFIN, on 27 November 2017 - 08:04 AM, said:

 

Indeed "Socializing" part is working after 4.4 update, problem is with likes/dislikes system check (for complaints mostly, need more arguments before points will be given, improved analysis and not just based on simple values), platoon praises effect need to be nerfed more and limits set how many complaints you can have to keep purple (5 star) "Impeccable Player" status, currently not working.

 

 

Very good points:

 

#1 Would be good solution for platoon praises problem.

 

#2 and #3 I like and don't like these ideas, would work but not now as everyone has purple MH level (even players with many complaints)

 

#4 Not sure about this, IMO there should be some daily limit but I want hear more options about this.

 

#5 Would not work in every case, like playing tanks with poor penetration on bottom tier (close to impossible to make penetration), movement atleast should ignore inactive complaint + maybe some other requirement.

 

#6 Obviously, if not already made then they should! Or they should include option to disable sending chat messages during battles (but you could still see other player messages), and if system see this option disabled -> provocative communications complaint ignored.

 

#7 "Unsporting Conduct" complaint currently drives same thing? But I have bad experience with receiving "Unsport Conduct" complaint, so I think system check for it should be improved from current status (not really sure what is included on it?), but it seem it will be given too easily and fast (without much system check parameters used?)

 

2+3 You would obviously need to reset MH, or at least it would balance out since free upvotes are no longer available from platoon mates. 

 

4 Point is to allow upvotes to those who deserve it without them being rationed. I doubt random assholes will get upvotes while random unicums and team players will. The idea here is to allow those with upvotes from randoms to do more downvotes if they feel the need. 

 

5 Yes the numbers could be playtested, those were just initial suggestions

 

7 Point here is that Unsporting Conduct is not Synonymous with Poor Play. Unsporting conduct means perhaps you should get sanctioned, poor play just means you aren't very good. 



mega_noob_am_werk #51 Posted 03 December 2017 - 02:30 AM

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1. mh must rebalanced by deleting all platoon and clanmate votes. if they want socialising, then they should chat in the clanchat or private chatrooms. 

2. immediate blocking of votes of the same

3. a system check by automating serverside log evaluation for each vote

4. balance in the evaluation and award between positive and negative votes

 

everything else is in my opinion    b u l l s h i t


Edited by mega_noob_am_werk, 03 December 2017 - 02:35 AM.

 





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