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A guide to the T7 Combat Car


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JoyV #1 Posted 10 December 2017 - 04:19 PM

    Junior Sergeant

  • Player
  • 12881 battles
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  • [301ST]
  • Member since:
    12-06-2015

Hi fellow tankers!

 

today i will show you how to use the T7 Combat Car effectively on the battlefield. First we start off with some real life history:

 

In November of 1936, it was decided that the cavalry should develop a new combat car capable of driving with or without its tracks. Though the Cavalry already had their hands on the M1 combat car, they wished for something that would not only ride smoother off-road, but able to travel at high speeds on roads. The child of this conference, the T7, was essentially a M1 Combat Car meeting these requirements. The main difference was the fact that the 2 pairs of bogies on each side were replaced with 3 large road wheels on each side. The last wheel of each pair were what powered the vehicle when moving without tracks while the front pair controlled steering. Each of the last 2 road wheels on either side were sprung with a leaf spring bogie while the front road wheels were sprung with a helical spring.

The first pilot model was constructed in 1938 at Rock Island Arsenal and sent to Aberdeen for testing. Many complications arose from various parts of the suspension, which delayed testing until improvements could be made. Additionally, although the tank was capable of reaching speeds of up to 35 mph off-road or 55 mph on wheels, the practical speeds were lower as the vehicle became too difficult to control when going so fast. By 1939, tracks had developed to the point to where the ability to drive the tank on wheels had become superfluous. Because of this, all work on the T7 ceased.

Now i will show you what to do if you want to be successful in the T7 Car.

 

Equipment, provisions and consumables:

 

Equipment:

 

Tier I

Improved ventilation - 5% to crew is always handy in all situations.

Improved modules - Because you have no armor at all you need this to protect your modules.

Improved optics - You should keep moving all the time. siince you have low viewrange this increase will allow you to spot your enemy before the enemy spots you.

 

Tier II

Enhanced gun laying drive - This decreases the time you have to stand still to aim the gun.

Improved assembly - Enhanced armor is useless because this tank does not have any armour. The increase of hitpoints can help you survive a few more shots from machine guns.

Improved control - The standard traverse speed of the T7 Car is awful for mobile warfare. The improved control will help you when you need to escape/circle your enemy.

 

Tier III

Refined gun - The dispersion of most machine guns is horrible. The refined gun will let you hit targets at a greater distance.

Toolbox - This will increase the repair speed of modules by 30%. Very useful in combat

Consumable Delivery System - Allows you to use your consumables more often.

 

Provisions

Equip all provisions for more efficiency.

 

Consumables

Automatic fire extinguisher.

First aid kit.

Repair kit.

 

Stats (with all provisions and my equipment loadout)

 

Hit points - 310

 

Hull armor (mm) - The hull armor can be penetrated by all guns even with HE. Do not rely on your armor. you may get a few bounces from machine guns when angled.

Front - 15 

Sides - 12

Rear - 6

 

Turret armor (mm) - The turret armor can be penetrated by all guns even with HE. Do not rely on your armor. you may get a few bounces from machine guns when angled.

Front - 12 

Sides - 12

Rear - 12

 

Weight (t) - 9.96 - Your low weight combined with a good engine power of 269.9 hp you gen a good hp/ton of 27.10. this makes maneuvering around the battlefield easy, but you are limited by your top speed

engine power (hp) - 269.9 

Speed limit (km/h) - 56 - while the hp/ton is good the speed limit is set at 56 km/h. This and the mediocre traverse speed makes it slower compared to the other fast light tanks at it's tier and above.

Traverse speed (deg/s) -  53.88 - without provisions and equipment the traverse speed is absolutely horrible. if you have all the provisions and equipment installed the traverse is acceptable for it's tier.

Turret traverse speed (deg/s) - 25.57 - one of the worst features of this tank. Even when you have all the provisions and equipment installed it still has one of the worst turret traverse speed of it's tier. 

 

Standard shell damage - 6-10 - While the damage seems low this is not an issue with 25 shells in one magazine.

Standard shell penetration (mm) - 20-34 - this is what makes the T7 a ''bad'' tank. with this penetration it is unable to penetrate most tier 3 tanks from the front. Lack of APCR does not help.

Rate of fire (rounds/min) - 125.26 - With this rate of fire you get an DPM of 1002.8. this is one of the best DPM figures of it's tier. only the tier 2 tds and a few light and medium tanks surpass it's DPM.

Aiming time (s) - 3.4 - Mediocre aim time makes you a vulnerable target when standing still to aim.

Dispersion at 100 m (m) - 0.461 - The dispersion is the worst dispersion of it's tier. this will make you miss a lot of shots even at medium range.

View Range (m) - 238.9 - One of the worst view ranges of it's tier.

 

Shells in magazine - 25 - A big magazine makes you deal a lot of damage to lightly armored opponents at short range.

Shell reload time (s) - 0.11 - Not noticeable.

Magazine reload time (s) - 11.10 - Do not expose yourself during reload. this will cost you a lot of your hitpoints.

 

Average penetration

AP - 27

 

Average damage

AP - 8

 

Chance of fire on impact - 20%

 

How to play:

 

This tank is great for hit and run tactics. you should get behind your target and fire all your 25 shells at the enemy. After you fire you shoud get away as fast as possible. and retreat to the rest of your team so they can protect you from following enemy tanks. repeat this tactic until the target is destroyed. do not fight your enemy from the front. this will cost you a lot of hitpoints. try to focus on lone enemys. groups of enemys will quickly kill you. with the knowledge that you should focus on lightly armored enemys you should particularly focus on enemy TDs. their guns do a lot of damage to your team. you however can penetrate the armour of most TDs. since these TDs are dangerous for the rest of you team you should focus on them first. wWith the enemy TDs taken out it will be a lot easier for your team to win. I suggest to platoon with a tank with a good gun or good armor like the T18, Any Cruiser tank, R35/38H, D1, Tetrarch and the BT-2. Platooning with another T7 Car may also be very rewarding.

 

How to defeat each enemy vehicle 

 

D1 - You should fire at the front drivers viewport to do damage to a D1. You can also fire at the rear engine deck. success guaranteed

Renault R35 - Avoid this enemy at all costs! you can't penetrate an R35 at all! rely on your team to take the R35 out while you focus on other tanks. 

Pz. 35 (t) - Can be penetrated with ease from the sides and rear. about 2/3rd of the shots fired at the front of an Pz. 35 (t) will penetrate.

Pz. II - Can be penetrated frow the sides and rear. If you face it from the front you should fire at the front of the turret next to the gun.

Pz. 38H 735 (f) - Avoid this enemy at all costs! you can't penetrate an R35 at all! rely on your team to take the R35 out while you focus on other tanks. 

Ha-Go - Can be penetrated from the front, sides and rear. Do not shoot the front of the turret!

Cruiser I - Can be penterated with ease from the front sides and rear.

Cruiser III -  Can be penterated with ease from the front sides and rear.

M2 Light -  Can be penetrated from the front, sides and rear. Do not shoot the front of the turret!

T2 Light - Can be penterated with ease from the front sides and rear.

T7 Car - Can be penterated with ease from the front sides and rear.

BT-2 - Can be penterated with ease from the front sides and rear.

T-26 - Can be penterated with ease from the front sides and rear.

Tetrarch - Can be penterated with ease from the front sides and rear.

Chi-Ni - Can be penterated with ease from the front sides and rear.

Medium II - Can be penterated with ease from the front sides and rear.

T2 Medium - Hard to penetrate at an angle. Can be penetrated at the flat front, sides and rear. Do not shoot the turret!

FT-AC - Can be penterated with ease from the front sides and rear.

Pz.Jag I - Can be penterated with ease from the front sides and rear.

UC 2-pdr - Can be penterated with ease from the front sides and rear.

T-18 - Can only be penetrated from the rear of the sides and the rear hull.Do not shoot the superstructure!

AT-1 - Can be penterated with ease from the front sides and rear.

 

Always try to flank tier 3 vehicles, even when they have little armor they have guns that can destroy you with ease.

 

I hope this guide was very helpful to you and made you master the T7 Combat Car.

 

JoyV


Bringer of bad news.   :honoring:

Blue_Snail #2 Posted 11 December 2017 - 11:36 AM

    Sergeant

  • Player
  • 4448 battles
  • 359
  • Member since:
    05-21-2017
Very nice summary.  I think the T7 is highly under appreciated.  But I must admit, I never considered using Rare Parts on this beast.  I'm too busy putting them on other tanks.  It is a FUN tank to play.


 


Titus_Scato #3 Posted 12 December 2017 - 01:10 AM

    First Sergeant

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    10-18-2014
You forgot to mention the D2 in the target list.




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