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Is mastery system fair?

mastery ace system fair

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Poll: Is mastery system fair? (46 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Is mastery system fair or should be changed?

  1. Yes, its ok as it is. (40 votes [86.96%])

    Percentage of vote: 86.96%

  2. No, it should be reworked (2 votes [4.35%])

    Percentage of vote: 4.35%

  3. No, damage made should count more (4 votes [8.70%])

    Percentage of vote: 8.70%

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Titus_Scato #61 Posted 19 June 2018 - 10:34 AM

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View Postmrpgilbert, on 16 June 2018 - 11:32 AM, said:

I think the point szkaraj is trying to make is that killstealing shouldn't rank higher for XP than raw damage. If the game (whatever the tier, no need to be snarky just because the example is V) is set up to encourage players to hold shots to steal kills, then it's going to have a negative impact on team play. Kills as a raw number isn't necessarily a good metric - taking someone down for a full health ammorack is a lot more useful to the team than hanging about waiting for someone to be reduced to 5HP by your team mates, to use extreme examples.

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.



martindogger #62 Posted 19 June 2018 - 11:26 AM

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View PostTitus_Scato, on 19 June 2018 - 11:34 AM, said:

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.

 

That is countered by giving assistance to spotters. 


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mrpgilbert #63 Posted 19 June 2018 - 03:13 PM

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View PostTitus_Scato, on 19 June 2018 - 10:34 AM, said:

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.

I'm not suggesting that. Low health killstealing is as valid as full health ammoracks, in the current setup. Sniping TDs lose XP because someone is spotting targets already, no need to change that. But having a sliding scale of XP for the damage needed to finish off a tank would be useful.

The great unwashed won't notice, as they rarely kill low health tanks anyway. Pro killstealers might get a bit grumpy, though.


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Peili_78 #64 Posted 19 June 2018 - 05:21 PM

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With T30 i never got the M and this with 6k dmg, Kolobanov, 6kills and more in just one batte.
I couldn't do more but on some tanks you don't get it, others make one battle and just the half performance and mastery!

It's the same when you get the mission first or ace ...than you just get 2nd with great perfomance and after skipping the mission ohh 1st mastery again ...it's the same sh.. with 3wins in row or whatever!

After two wins the MM creates those one sided matches its so obvious  ridiculous

mrpgilbert #65 Posted 19 June 2018 - 11:11 PM

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View PostPeili_78, on 19 June 2018 - 05:21 PM, said:

With T30 i never got the M and this with 6k dmg, Kolobanov, 6kills and more in just one batte.
I couldn't do more but on some tanks you don't get it, others make one battle and just the half performance and mastery!

It's the same when you get the mission first or ace ...than you just get 2nd with great perfomance and after skipping the mission ohh 1st mastery again ...it's the same sh.. with 3wins in row or whatever!

After two wins the MM creates those one sided matches its so obvious ridiculous

Oh, look, people, it's canny's acolyte.


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superschnitzelkoenig #66 Posted 20 June 2018 - 06:28 AM

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View Postmrpgilbert, on 19 June 2018 - 11:11 PM, said:

Oh, look, people, it's canny's acolyte.

 

 

He is actually more crazy than Canny. He thinks WG is even rigging replays. :trollface:


 

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Cancracker #67 Posted 20 June 2018 - 07:49 AM

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View Postsuperschnitzelkoenig, on 20 June 2018 - 06:28 AM, said:

 

 

He is actually more crazy than Canny. He thinks WG is even rigging replays. :trollface:

 

He's a good player an I've seen him play good which I can't say about you yet. So either you have some hacks or you know somebody at Wargaming to place your account in the wining queue.

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minitelrose #68 Posted 20 June 2018 - 08:23 AM

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View Postszkaraj, on 11 June 2018 - 08:57 PM, said:

Is mastery system fair?

I know mastery changes weak by weak, as how well played are tanks.

So, after mastering my M6 made me thinking. Chasing it I got many times 1 class for a lot of damage (above 2,2 k), but no ace. I thought bar is too high, about 3 k dmg.

Then sudenly it dropped into my lap, doing only 1,6 k dmg and capping 1 base. But this last time I was master of kill stealing and farmed 5 kills.

So this made me thinking. I dont feel it fair if I do some damage, but getting other's kills by stealing it, but it rewards ace.

I think therefore ace system should be changed and damage made should count more, then now.

 

Xp based and rightly so.

 

Damaged done to a lower tier doesn’t count as much as damage done to a higher tier.

damage done while sniping doesn’t count as much as damage done from ramming.

 

a lot of other things are takin into account : medals, spotting, killing, capping, etc...

even staying alive until the end rather than dying,  suspect gives you something.

 

See my pacifist series on YouTube, I got some (3) with 200 damage done muhahaha


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I want just that, and replay files.

 


scaramax #69 Posted 20 June 2018 - 10:34 AM

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