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Is mastery system fair?

mastery ace system fair

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Poll: Is mastery system fair? (52 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Is mastery system fair or should be changed?

  1. Yes, its ok as it is. (46 votes [88.46%])

    Percentage of vote: 88.46%

  2. No, it should be reworked (2 votes [3.85%])

    Percentage of vote: 3.85%

  3. No, damage made should count more (4 votes [7.69%])

    Percentage of vote: 7.69%

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Titus_Scato #61 Posted 19 June 2018 - 10:34 AM

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View Postmrpgilbert, on 16 June 2018 - 11:32 AM, said:

I think the point szkaraj is trying to make is that killstealing shouldn't rank higher for XP than raw damage. If the game (whatever the tier, no need to be snarky just because the example is V) is set up to encourage players to hold shots to steal kills, then it's going to have a negative impact on team play. Kills as a raw number isn't necessarily a good metric - taking someone down for a full health ammorack is a lot more useful to the team than hanging about waiting for someone to be reduced to 5HP by your team mates, to use extreme examples.

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.



martindogger #62 Posted 19 June 2018 - 11:26 AM

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View PostTitus_Scato, on 19 June 2018 - 11:34 AM, said:

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.

 

That is countered by giving assistance to spotters. 


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Chairman_merpug #63 Posted 19 June 2018 - 03:13 PM

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View PostTitus_Scato, on 19 June 2018 - 10:34 AM, said:

 

The only problem with rating damage higher than kills is that players might gravitate more toward TD’s, because they do the most damage as a class.  Too many TDs is already a problem in high tiers.

I'm not suggesting that. Low health killstealing is as valid as full health ammoracks, in the current setup. Sniping TDs lose XP because someone is spotting targets already, no need to change that. But having a sliding scale of XP for the damage needed to finish off a tank would be useful.

The great unwashed won't notice, as they rarely kill low health tanks anyway. Pro killstealers might get a bit grumpy, though.


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Peili_78 #64 Posted 19 June 2018 - 05:21 PM

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With T30 i never got the M and this with 6k dmg, Kolobanov, 6kills and more in just one batte.
I couldn't do more but on some tanks you don't get it, others make one battle and just the half performance and mastery!

It's the same when you get the mission first or ace ...than you just get 2nd with great perfomance and after skipping the mission ohh 1st mastery again ...it's the same sh.. with 3wins in row or whatever!

After two wins the MM creates those one sided matches its so obvious  ridiculous

Chairman_merpug #65 Posted 19 June 2018 - 11:11 PM

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View PostPeili_78, on 19 June 2018 - 05:21 PM, said:

With T30 i never got the M and this with 6k dmg, Kolobanov, 6kills and more in just one batte.
I couldn't do more but on some tanks you don't get it, others make one battle and just the half performance and mastery!

It's the same when you get the mission first or ace ...than you just get 2nd with great perfomance and after skipping the mission ohh 1st mastery again ...it's the same sh.. with 3wins in row or whatever!

After two wins the MM creates those one sided matches its so obvious ridiculous

Oh, look, people, it's canny's acolyte.


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superschnitzelkoenig #66 Posted 20 June 2018 - 06:28 AM

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View Postmrpgilbert, on 19 June 2018 - 11:11 PM, said:

Oh, look, people, it's canny's acolyte.

 

 

He is actually more crazy than Canny. He thinks WG is even rigging replays. :trollface:


 

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Cancracker #67 Posted 20 June 2018 - 07:49 AM

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View Postsuperschnitzelkoenig, on 20 June 2018 - 06:28 AM, said:

 

 

He is actually more crazy than Canny. He thinks WG is even rigging replays. :trollface:

 

He's a good player an I've seen him play good which I can't say about you yet. So either you have some hacks or you know somebody at Wargaming to place your account in the wining queue.

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minitelrose #68 Posted 20 June 2018 - 08:23 AM

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View Postszkaraj, on 11 June 2018 - 08:57 PM, said:

Is mastery system fair?

I know mastery changes weak by weak, as how well played are tanks.

So, after mastering my M6 made me thinking. Chasing it I got many times 1 class for a lot of damage (above 2,2 k), but no ace. I thought bar is too high, about 3 k dmg.

Then sudenly it dropped into my lap, doing only 1,6 k dmg and capping 1 base. But this last time I was master of kill stealing and farmed 5 kills.

So this made me thinking. I dont feel it fair if I do some damage, but getting other's kills by stealing it, but it rewards ace.

I think therefore ace system should be changed and damage made should count more, then now.

 

Xp based and rightly so.

 

Damaged done to a lower tier doesn’t count as much as damage done to a higher tier.

damage done while sniping doesn’t count as much as damage done from ramming.

 

a lot of other things are takin into account : medals, spotting, killing, capping, etc...

even staying alive until the end rather than dying,  suspect gives you something.

 

See my pacifist series on YouTube, I got some (3) with 200 damage done muhahaha


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I want just that, and replay files.

 


scaramax #69 Posted 20 June 2018 - 10:34 AM

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cap the flag in encounter and you.ll be on the bottom of the result screen...

 


Jammytwss212 #70 Posted 24 June 2018 - 09:44 AM

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View PostRynnivaTykki, on 12 June 2018 - 09:02 PM, said:

 

No, but check yourself. In your own battles, do 50% players on average get at least a 3rd class medal?

Do 20% of players get at least 2nd class medal?

The top 50%, 3rd class badge, are people's best games in the past 7 days. This means unless every single game you play is better than the bottom 50%'s best games, of the people who play that tank in the past 7 days, you wont get a 3rd class. Same applies to 2nd, 1st and Golden masteries.


 


I_AMADEUS_I #71 Posted 25 June 2018 - 06:31 PM

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The mastery system is one of the fairest systems in the game.

 

Simple: Be one of the best %1 of the players who played this tank in this week.

 

And yes, it's so easy to get Mastery Badge with some tanks (Sturer Emil, Chi-To etc.) and it's near impossible to get with some (Type 62, IS-5 etc.). It's so normal because of the differancy of competition about this tanks.

 

 



talhaONE #72 Posted 26 June 2018 - 12:24 AM

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View PostDRAMADEUS, on 25 June 2018 - 08:31 PM, said:

The mastery system is one of the fairest systems in the game.

 

Simple: Be one of the best %1 of the players who played this tank in this week.

 

And yes, it's so easy to get Mastery Badge with some tanks (Sturer Emil, Chi-To etc.) and it's near impossible to get with some (Heat 62, IS-5 etc.). It's so normal because of the differancy of competition about this tanks.

 

 

Fixed for you. 



LoadAimFireRun #73 Posted 09 July 2018 - 11:01 AM

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So then it is true that it is easier to be awarded an ace medal on monday mornings xd

jylpah #74 Posted 09 July 2018 - 11:06 AM

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View PostDRAMADEUS, on 26 June 2018 - 02:31 AM, said:

Simple: Be one of the best %1 of the players who played this tank in this week.

 

This is the clearest (correct) explanation of the Mastery system with exception that only the best games count, not averages. 


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sixty_three #75 Posted 09 July 2018 - 11:36 AM

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The easiest masteries are therefore obtained by playing vehicles that, tank for tank, are played predominately more by lesser-skilled players. And/or predominantly fewer by the more skilled. 

 

This begs the question, what should be the easiest tanks to master? Examples would be nice, but the underlying reasoning for the choices would be better.

 

My starter for ten is the Medium Mk. III.  Its a Tier III, so it's well within easy grinding reach of new players.  It's on the tech tree route to the generally well-regarded Matilda.  Studying the Blitz Stars stats, one can see that many more players chose to battle more in the Matilda than the Mk. III. And enjoy accordingly greater success.  Perhaps the biggest give-away can be seen by looking at the current top players of the Mk. III.  There's only 4 EU players who have fought in it over 30 times this past month. And one of them has a WR of 40%.

 

Of course, if everybody read and acted on this info., acing the Mk. III would become much more difficult!  Maybe this is a project to be tackled quietly on the sly only after this thread has become dormant ...

 


Edited by sixty_three, 09 July 2018 - 11:36 AM.

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Cookiebile #76 Posted 09 July 2018 - 12:28 PM

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Even if the mastery system might be a mystery system sometimes, I think it works alright overall 

 

but, some room for improvement;

 

some minor remarks is how the assistant damage system is working, tracking works, destroying other modules (or crew) works not, etc.

spotting is too hard and unreliable (most times you just distract and it’s useless in mastery-point-of-view) - many time you’re contributing massively but don’t get anything in return.

sucking up damage (blocking incoming damage) is another thing that possibly should count 


Edited by Cookiebile, 09 July 2018 - 12:38 PM.


 


RynnivaTykki #77 Posted 09 July 2018 - 10:35 PM

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View Postsixty_three, on 09 July 2018 - 01:36 PM, said:

The easiest masteries are therefore obtained by playing vehicles that, tank for tank, are played predominately more by lesser-skilled players. And/or predominantly fewer by the more skilled. 

 

This begs the question, what should be the easiest tanks to master? Examples would be nice, but the underlying reasoning for the choices would be better.

 

For me the American tier 6s (except TDs) were the easiest, plus the very good tier 7 T29. All very strong tanks.

superschnitzelkoenig #78 Posted 10 July 2018 - 10:32 AM

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My goto tanks for easy masteries are Tier 6-7 German tanks... Very good but usually played by noobs. Panther I is a good choice, same as the Tiger I. Even the crazy OP Jgpz IV is a very easy Ace usually.

 

And of course Defender... (yes, I'm kidding... It took me bloody 450 games to ace that thing) 


 

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petes85 #79 Posted 10 July 2018 - 03:37 PM

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Beat My 1900 games to ace is7

Edited by petes85, 10 July 2018 - 03:38 PM.


superschnitzelkoenig #80 Posted 10 July 2018 - 03:50 PM

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View Postpetes85, on 10 July 2018 - 03:37 PM, said:

Beat My 1900 games to ace is7

 

Wow, the IS-7 took me 5 battles to Ace... :trollface: KV-2 on the other hand... 200 games and growing and all I have is a SECOND class... 

Edited by superschnitzelkoenig, 10 July 2018 - 03:53 PM.

 

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