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Ruined Map: Vineyard

Maps Outburst

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RA1D_SCHNITZEL_ #21 Posted 08 July 2018 - 10:35 AM

    First Sergeant

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    12-30-2014
Old Vineyards was misunderstood. Yes, capping the north Cap was easier than the Southern one but both could be decapped, at least by blindshots. At the same time the southern spawn had the advantage of being able to push the northern spawn through the valley in front of the ruins much more safely than vice versa etc... It was these nuances that made it the amazing map it was. Now they „balanced“ it but also made it much less complex and interesting. What the hell is the point of having Caps that are easy to cap completely uncontested? It just makes the game more boring. And yes, the middle is still important but it is easier to counter because you have more covered positions to shoot the middle. The map may be more suited for CWs now but for randoms its become much less interesting, both in terms of atmosphere and gameplay.

 

Stop Complaining...           ...Carry Harder!


Ungluff #22 Posted 08 July 2018 - 12:43 PM

    Junior Sergeant

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    03-21-2016
It's much better now. The old map was too dark for me.

Knickerson #23 Posted 08 July 2018 - 01:05 PM

    First Sergeant

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    01-14-2015
Frankly, it's too bright for me. It feels like Vineyards is having a drought.
Cry "Havoc,"
And let slip the dogs of war.
 
William Shakespeare
Julius Caesar – Act 3, scene 1

Chairman_merpug #24 Posted 08 July 2018 - 01:14 PM

    First Sergeant

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    03-05-2013

View PostJammytwss212, on 08 July 2018 - 10:09 AM, said:

To be honest my strat on vineyards has not changed. On whatever side i spawn on, I always go and spot the middle (area around the cap circle in encounter mode) as it gives your team early map control. It doesn't matter which tank I am playing, I always spot the middle and win more than 75%. One of the easiest maps, in my opinion.

This, although it's often buggered up by light/med teams long flanking through the ruins.


Denoobing member of the Active Frontline Klan - and proud of it. Be nice to me..https://www.blitzstars.com/player/eu/Chairman_merpug


Knickerson #25 Posted 10 July 2018 - 12:39 PM

    First Sergeant

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  • 29794 battles
  • 2,300
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    01-14-2015
Vineyards needs a dimmer switch.
Cry "Havoc,"
And let slip the dogs of war.
 
William Shakespeare
Julius Caesar – Act 3, scene 1

Fedemugna #26 Posted 10 July 2018 - 02:00 PM

    Junior Sergeant

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  • 12665 battles
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  • Member since:
    02-26-2014
I also noticed that the new version of vineyard have smaller vines. I dont agree with these decisions of gameplay.

A player with an aggressive playing style and fond of German tanks. See ya on the battlefield!

Fedemugna [RTITA]






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