Still think it's a great map. I think generally Heavies and Meds have an easy time on the map and many possibilities to create a good game. I haven't yet found an "uber" spot like the middle on Canyon or on Vineyards. The side at C/D is crucial in supremacy so a Lemming Train towards A is not a great idea in that game mode. In Random if you want to Lemming train then go towards A, as it is easier to quickly overwhelm a numerically inferior enemy at A than at C/D. Also giving up map control (=Lemming Train) and standing at C/D gives the red team so many possibilities to flank you that I would highly advice against that.
I would still recommend having your team cover both sides but being very careful with the Meds at A as you don't want to run into the whole red team there. If you do, try to either get back towards your spawn or go down the ramp or bunker towards B where your team can cover you.
In terms of Lights and TDs I have found some interesting positions so far: Lights can go to the bushes quite in the middle of the maps and make a first spot to the reds capping C respective D. This is extremely valuable as the tanks at C can shoot at the tanks at D and vice versa but usually they don't spot each other. Once they have finished spotting the Light can get away easily, depending on the game situation.
TDs have a harder situation. If you are in a mobile TD you can go the the Bushes at the sides of the Bunkers near the spawns. From there you can hit the Reds at C resp. D without being spotted, especially of course if a Light is at the position that I've indicated. However, don't go there in a slow TD if you have no tanks spotting/holding A as you risk being flanked.
The balcony between C and D is great for TDs if the Action is at A. However, once you are spotted it will take you ages to get into cover or you will have to go down the sides, sacrificing HP so be vary careful when you are there.

Edited by superschnitzelkoenig, 29 August 2018 - 03:33 PM.