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ondrik101 #1 Posted 21 September 2018 - 06:45 PM

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Čus kokoti laskavě dávejte proti sobě fér týmy já mám skoro pořád debilní tým který má dohromady tolik dmg kolik mám já sám

 



Barv666 #2 Posted 21 September 2018 - 07:59 PM

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Čus kokote, tady to nikdo z WG dávno nečte, takže zkus napsat na podporu, kde ti nalžou že máš prostě dočasnou smůlu a jinak že si můžeš postěžovat vývojářům, a teď bacha, překvapení:

 

Spoiler

 



puzzini #3 Posted 21 September 2018 - 08:33 PM

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Mne sa dnes dobre hralo no musel som to ukoncit predcasne, lebo cim lepsie hram tak ako odmenu dostanem viac ukrajincov so stockovymi tankami do timu aby som si velmi nezvysoval winrate, ale uz aj stacilo dnes

lisak55555 #4 Posted 22 September 2018 - 07:06 AM

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View PostBarv666, on 21 September 2018 - 07:59 PM, said:

Čus kokote, tady to nikdo z WG dávno nečte, takže zkus napsat na podporu, kde ti nalžou že máš prostě dočasnou smůlu a jinak že si můžeš postěžovat vývojářům, a teď bacha, překvapení:

 

Spoiler

 

 

To nejsi sám.

EndToast_LOCA #5 Posted 22 September 2018 - 08:46 AM

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View Postondrik101, on 21 September 2018 - 08:45 PM, said:

Čus kokoti laskavě dávejte proti sobě fér týmy já mám skoro pořád debilní tým který má dohromady tolik dmg kolik mám já sám

 

Čau koko*, láskavo navrhni komplexný systém podobný dnešnému MM aby to podľa teba bolo fér, rád si to prečítam



b48g55m #6 Posted 23 September 2018 - 06:48 AM

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https://github.com/G...form/open-match


Open Match is an open source game matchmaker designed to allow game creators to re-use a common matchmaker framework. It’s designed to be flexible (run it anywhere Kubernetes runs), extensible (match logic can be customized to work for any game), and scalable.

Matchmaking is a complicated process, and when large player populations are involved, many popular matchmaking approaches touch on significant areas of computer science including graph theory and massively concurrent processing. Open Match is an effort to provide a foundation upon which these difficult problems can be addressed by the wider game development community. As Josh Menke — famous for working on matchmaking for many popular triple-A franchises — put it:

"Matchmaking, a lot of it actually really is just really good engineering. There's a lot of really hard networking and plumbing problems that need to be solved, depending on the size of your audience."

Edited by b48g55m, 23 September 2018 - 06:50 AM.

...

puzzini #7 Posted 23 September 2018 - 09:50 AM

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To s hetzerom mam cakat minutu vo fronte aby ma to hodili medzi 5 tieri a este aj mapa himmelsdorf?




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