So if you haven’t noticed already, it’s been kept pretty quiet by WG, but the gaming queues are now split with players below 5K battled getting a different queue to those with over 5K battles.
To check this out, just look at the stats of the players on both teams after the battle. Now this won’t, and hasn’t improved the WR, but it is contributing to the higher than normal percentage of players with large numbers of games and low WR.
You see there are many players with less than 5K battles that are pretty good, but now sitting in separate queues. While this isn’t great for the developed community, it’s proving a goldmine for those good players with less than 5K games.
I was chatting with one of my clan mates last night, he had created another account, played 59 battles, had a 94% WR and 5 Ras medals. The only time he lost is when he got ammo racked, and this was at tier 3 in a T46!
Now this is all part of the WG philosophy to prevent new players ditching the game because they lose all the time.....and most games have between 3 and 5 bots to make it easier for them to get used to the mechanics...certainly at lower tiers anyway.
But with all those RAS on offer, and an almost guaranteed Super Unicum status for any half decent player, how long will it be before everyone deserts their main accounts and just starts trolling the low tiers on re-rolls again.
WG can’t win on this....not with a hard 5K limit on the queues, they need to be a bit more dynamic than that. Surely the game system should be able to identify good players and move them in to the main queues, or as I suggested some time ago, a ranked queue system based on experience or games played.
I doubt the main community realise this has happened, and it may do what WG want, but it’s easy pickings for anyone right now if you dancing bigging up a new account.
I predict whole re-roll clans springing up before you know it.