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Update 5.7


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VarpusenI #101 Posted 01 February 2019 - 10:50 PM

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View PostHablmetForever, on 01 February 2019 - 12:30 PM, said:

Can't we just restrict premium tank purchase for new players? I know that's very profitable for WG but unfortunately it affected every single tier from V up very badly. I see more WZ FT players below 50% than above 50% which is pretty hilarious but sad at the same time

 

No, easy fix is to make new premium tank more OP and equip them with lucky tokens so that 60% WR can be achieved by being AFK, gg.

 

And WG please add more super derp tanks, there should be minimum 4 derps in each team in every single battle. It is so fun to one shot other tanks, spotted, boooooom, six more to go, hah hah, so funny and I agree with you WG that derps will teach so much about all fine details of game mechanics for new players, thank you in advance, gg.


Edited by VarpusenI, 01 February 2019 - 11:34 PM.


Dimitar_Katchamakov #102 Posted 02 February 2019 - 08:26 PM

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The Vk100.01 too much op we can considerete it a tier 9 tank!
I hate his gun iz too much powerful


Titus_Scato #103 Posted 03 February 2019 - 11:29 AM

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KV-220 - Suggested changes

 

I recommend giving the KV-220 the KV-3's stock T-220 turret, which has 100 mm of armour on all sides. 
 
To balance it, give it the same 76mm ZiS-5 gun as the KV-1 (stock gun), which has 13 mm less penetration with AP, and 19 mm less penetration with APCR.  Also, give it the KV-3's stock V5 engine, which has only 600 hp instead of 650.
 
These changes would give the KV-220 much better turret armour (forcing Tier IV opponents to use prammo to penetrate it) - but would also make it slower, and turn its gun into an absolute pile of dog poo (worse than the Excelsior's gun).  Players would have to use APCR prammo to reliably penetrate enemy heavies frontally, and even several Tier VI mediums too.  Against a few opponents, like an AT 2, Churchill VII or a well-anged Kuro Mori Mine, even APCR won't be enough to get through without hitting a small weakspot, making flanking them mandatory.

Edited by Titus_Scato, 04 February 2019 - 11:45 AM.


idishido #104 Posted 03 February 2019 - 08:13 PM

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Ping after last update is ridiculously bad impossible to play game very dissatisfied. Not playing anymore playing golf instead lot les fustrating and cheaper than you robbing wot

 



Jerry_Monta #105 Posted 03 February 2019 - 09:32 PM

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Hello WG, how about throwing these avatars in the garbage. For they are useless and gives nothing positive or productive to the players. You think it looks nice but reality they do nothing!!! It doesn't make a players better, it doesn't increase their credits or skill.. If you insist on these worthless avatars, then make a fourth container bonus only for the avatars and active it once in a while.. Leave the other three containers alone. No one in there right mind will spend 65000 credits for a Common Container to get an avatar.  Players didn't do it before, they sure won't do it now!

 


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RibbleStripe #106 Posted 04 February 2019 - 08:26 AM

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View PostHablmetForever, on 01 February 2019 - 12:30 PM, said:

Can't we just restrict premium tank purchase for new players? I know that's very profitable for WG but unfortunately it affected every single tier from V up very badly. I see more WZ FT players below 50% than above 50% which is pretty hilarious but sad at the same time

 

There are old players who don't perform well enough. According to your logics premium vehicles should be forbidden for them as well. Is it fair? Definitely not.

 

View PostReplicant_2, on 01 February 2019 - 09:36 PM, said:

Hello RibbleStripe, talking about toxicity, have you guys considered balancing the bt7-art? I’ve seen players with 30K+ battles ripping through the field of noobs dealing 120 dmg per shot while the currently available tier III tech tree tanks range somewhere between 30 and 50.
As things stand it’s clubber’s paradise.

 

Hi!
Low-tier rebalance and matchmaker for newbies should make clubbing much harder. If it's not enough we'll consider further measures.

 

View PostChairman_merpug, on 01 February 2019 - 10:55 PM, said:

I don't see why. It's a dead module, there's an icon above the tank all to see and the player gets a message about it. As far as the server is concerned, it's another instance of the same thing. The code is all there already. 

 

When you hit track you expect to immobilize enemy - it doesn't work like that with engine because of different critical damage chances. Not obvious.



HablmetForever #107 Posted 04 February 2019 - 08:56 AM

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View PostRibbleStripe, on 04 February 2019 - 09:26 AM, said:

 

Hi!
Low-tier rebalance and matchmaker for newbies should make clubbing much harder. If it's not enough we'll consider further measures.

Yes, but at what cost? Maybe lower tiers were fixed but you probably fail to realize every other tier has suffered because of that. 


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Chairman_merpug #108 Posted 04 February 2019 - 09:03 AM

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View PostRibbleStripe, on 04 February 2019 - 08:26 AM, said:

 

There are old players who don't perform well enough. According to your logics premium vehicles should be forbidden for them as well. Is it fair? Definitely not.

 

 

Hi!
Low-tier rebalance and matchmaker for newbies should make clubbing much harder. If it's not enough we'll consider further measures.

 

 

When you hit track you expect to immobilize enemy - it doesn't work like that with engine because of different critical damage chances. Not obvious.

Let's agree to differ, then. 

The anecdotal evidence on newbie protection seems to indicate that those who wish to are just rerolling. Can't see the point  myself.

As far as the non-newbie space goes, have you any stats you can share on the average win rate per tier? It does seem to be falling, in my experience, with an increase in low to mid 40% players and decrease in low to mid 50%. It is harder to find a team that plays as a team than it was.

Please try to find some way to make players get the idea that winning and teamwork are important... 


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Replicant_2 #109 Posted 04 February 2019 - 11:24 AM

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View PostRibbleStripe, on 04 February 2019 - 08:26 AM, said:

Hi!
Low-tier rebalance and matchmaker for newbies should make clubbing much harder. If it's not enough we'll consider further measures.

 

It's mostly correct if only the tech tree tanks are considered, tiers I-III have all been turned into paper tanks with little pea shooters however some of the collectors' tanks appear to still be a bit OP and by definition they're only available to advanced players as you can't get them anymore. As mentioned before, I seem to see the bt7-art. at the top of dmg list in a vast majority of tier III games, it's super quick and deals nearly 3x the avg damage for the tier.

 

Low tier re-balance is a good idea in principle but It's a shame that all diversity has been removed from tiers II-III, Now you see some atrocious gameplay in tier IV as suddenly i.e. a Hetzer requires a completely different style than anything available before it.

 


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Titus_Scato #110 Posted 04 February 2019 - 11:53 AM

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View PostDimitar_Katchamakov, on 02 February 2019 - 08:26 PM, said:

The Vk100.01 too much op we can considerete it a tier 9 tank!
I hate his gun iz too much powerful

 

VK 100.01(P) - how to nerf it without ruining it

 

I like that this tank has its historical gun and armour - and they make the tank a lot of fun! I really don't want them changed.
 
The nerfing should be concentrated on the mobility of the tank, which despite its slow top speed of 20 kph, is actually very good, mainly because of the very good power to weight ratio (which translates into acceleration).
 
I think both the engines are too powerful for this tank (1,000 hp stock engine and 1,200 hp top engine.) IMO, the engines deserve a massive nerf of -250 hp each (making the stock engine 750 hp, and the top engine 950 hp.)
 
This would dramatically cut the power to weight ratio of the tank to 6.25 hp/ton (stock engine) and 7.9 hp/ton (top engine). These figures are worse than those of the Mauschen (which makes sense logically). Slowing down the acceleration will slow down the wiggling and angling of this tank, making it easier to penetrate.
 
Hull traverse also needs to be looked at IMO. 20 degrees is very good for a tank this slow. That's the same as the VK 45.02 (P) Ausf.B and the E-100, and both of those are 10 kph faster. I'd bring it down to 18 degrees, making it worse than the Tier X Maus.
 
These changes would make the VK 100.01 (P) a very sluggish, lumbering beast, which struggles to keep up with its team at the start of the game, and struggles to quickly angle its very well armoured hull against a new threat from the flank.


Ananas130 #111 Posted 04 February 2019 - 03:07 PM

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Remove Gravedigger its premium [edited].

Jammytwss212 #112 Posted 05 February 2019 - 11:22 AM

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Ummm, wargaming why isn't the HE damage the same for both the t-54 and the amx 30 1er prototype? I can just about accept that you allow the Russian 85mm guns to do more HE damage than 88mm and 90mm gun but the same calibre guns at the same tier, I mean come on. The difference is not even small as the amx does 350 damage compared to the t-54's 420. (I was gonna add a picture but I forgot how to put one into a message)

Edited by Jammytwss212, 05 February 2019 - 11:23 AM.

 


HablmetForever #113 Posted 05 February 2019 - 04:24 PM

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View PostWorldKiller_2004, on 05 February 2019 - 05:16 PM, said:

Что это за хуйня в ивент. Много кто не может выполнять ивент. Постоянно по нулям(бои)

 

Jesus, not only they can't read the rules on the official Discord but not here as well?
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Jukoma_264 #114 Posted 05 February 2019 - 05:27 PM

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I cant start t59 event. I have scroll, But it doesn't appear in stock

MiloszLin007 #115 Posted 05 February 2019 - 07:27 PM

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I have started t59 event but after 4 plays everything come backo to 0. now there is no plays counting in the t59 scroll tree.

BarbierDeTvils #116 Posted 09 February 2019 - 10:19 AM

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View PostRibbleStripe, on 14 January 2019 - 10:15 AM, said:

Update 5.7

 

In Update 5.7, we focused on improving vehicle characteristics and increasing gun handling parameters for researchable Tier I–IV vehicles. These changes slightly affected Tier V vehicles as well. Now, the М4 Sherman causes a little less damage, and the T-34 penetrates enemy armor better. Based on your feedback, we also made minor changes to the technical characteristics of the FV215b (183). 

 

Moreover, we increased the ammunition capacity for some vehicles. Thus, the Cruiser Mk. II, Renault R35, D2, and BT-7 will run out of shells more rarely, and it's now much easier to equip the VK 72.01 (K) with different types of shells. Furthermore, four tanks were renamed and some Premium vehicles were given Collector vehicle status.

 

Full news text

 

On January 16, you'll be able to download Update 5.7, which features balance improvements, new avatars, updated avatar screens, and an esports camouflage for the Grille 15.

 

Full patchnote

 

Downtime schedule
Europe: from 0:00 (CET) 16 January to 3:30 (CET) 16 January.

 

There are some tanks very bad balanced 

 

T7 car for example is now just useless. You chooses to put some tanks collectors but you can’t penalize their owners and you must maintain them competitive as well as the others. 


Amicalement

BarbierDeTVils

 

Topic sur la rentabilité des Chars : http://forum.wotblit...alisee/#topmost (les tableaux de résultats sont dans le 3eme post du topic en page 1)


themiskin #117 Posted 10 February 2019 - 01:35 PM

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Latest mini update

Chat doesn't work and when it does the let's say referee's are not consistent and can be dam right rude. We cannot improve human nature players will camp don't flank and don't help. What can be improved is the blatant rigged games the jittery screen the crashing and the one minute it's 7 each next your on your own why?

 



N00basaurus #118 Posted 11 February 2019 - 09:54 AM

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I'll reiterate my request to buff the T67's AP/APCR/HE damage back in line with that of the M4 Sherman and Wolverine (160/135/200). It's a vehicle which sees Tier 6 tanks, yet it has tier 4 damage.

Female crew voicepacks please!

Reclassify the AMX CDC as a Tank Destroyer!


Titus_Scato #119 Posted 11 February 2019 - 08:50 PM

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View PostN00basaurus, on 11 February 2019 - 09:54 AM, said:

I'll reiterate my request to buff the T67's AP/APCR/HE damage back in line with that of the M4 Sherman and Wolverine (160/135/200). It's a vehicle which sees Tier 6 tanks, yet it has tier 4 damage.

 

Better yet, give it massive buffs, and turn it into a Tier VI tank, like the Chaffee.

Titus_Scato #120 Posted 13 February 2019 - 12:53 PM

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Updated FV 215b (183) proposed changes to include a massive armour buff, see:

http://forum.wotblitz.eu/index.php?/topic/51436-update-57/page__st__20__pid__768424#entry768424

 






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