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Update 5.7


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VarpusenI #81 Posted 26 January 2019 - 08:28 AM

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View PostHablmetForever, on 25 January 2019 - 07:58 PM, said:

 

I hate to butt in but are you sure it's the Firefly that is the plague of tier VI? The Firefly isn't exactly player-friendly and the gun is really strong, yes, but they're pretty easy to dispatch.

 

Russian type of communication, pick reality, invert, twist and turn it, use what you got to fabricate a statement.

 

Reward AFK players more generously, give them same amount XP and silver as top scoring player since they are true and noble Gandhis of this game, refusing acts of violence at the expense of income and precious stats, trying to break opposite team with passive resistance.



HablmetForever #82 Posted 26 January 2019 - 08:31 AM

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View PostVarpusenI, on 26 January 2019 - 09:28 AM, said:

 

Russian type of communication, pick reality, invert, twist and turn it, use what you got to fabricate a statement.

 

Reward AFK players more generously, give them same amount XP and silver as top scoring player since they are true and noble Gandhis of this game, refusing acts of violence at the expense of income and precious stats, trying to break opposite team with passive resistance.

That's amazing. How did we not think of this earlier?


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M00SEJUICE #83 Posted 26 January 2019 - 02:48 PM

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I really dislike this avatar [edited], I get 3 common containers a day,  I rely on these for boosters which I find assist in my enjoyment of the game, but today I received two identicle avatars which both run out in 3 days?? even if I used the avatars which don't/won't what is the point in two the same?  I think they are an awful idea and are making me play less because Im receiving less boosters and it just cost's too much silver to play in the higher tiers. I would be all for avatars if they meant something i.e I get a mastery badge with lets say the AT-7 you give me a special avatar that I can only have if I've got a M badge with that particular tank, then I would wear that avatar with pride. but to give me meaningless avatars in place of helpful boosters just boggles my mind and two of the exact same that both run out in 3 days is just taking the piss quite frankly.

Tijgerhaai_XIV #84 Posted 26 January 2019 - 05:50 PM

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Strange how boosters were the worst idea WG ever had and were a cynical ploy to not give us anything interesting, and now people cannot play without them.

 


M00SEJUICE #85 Posted 26 January 2019 - 06:04 PM

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I only started playing blitz last year so to me they've always been there. avatars suck there really is no point to them

 


Edited by M00SEJUICE, 26 January 2019 - 06:20 PM.


Tijgerhaai_XIV #86 Posted 26 January 2019 - 06:56 PM

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Well it is just free stuff, and you know about mouths and horses. WG are just experimenting with customisation.

All of it, including missions and boosters are just faff around what is the core of the game; blowing up people to kingdom come. It's all meaningless, but there will be alot more coming as WG chases Candy Crush and clash of clans players.

 


M00SEJUICE #87 Posted 26 January 2019 - 06:59 PM

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do you like the avatars?

 



Tijgerhaai_XIV #88 Posted 26 January 2019 - 07:41 PM

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Couldn't care less about them. In principle, they are good, but without a reasonable choice it is pretty pointless.

 


Chairman_merpug #89 Posted 26 January 2019 - 11:08 PM

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View PostM00SEJUICE, on 26 January 2019 - 06:59 PM, said:

do you like the avatars?

 

As they are totally irrelevant to the game, why would anyone like them? Like Tijger said, people are complaining they get them instead of the other fatuous innovation that was boosters, which were introduced following the stupidity that is missions. Once upon a time, we had XP resets three times a day, which was fine. Of course, some people cried because RL meant they could not get all three. But none of these things make anyone better at the game, so they are all just flannel and pointless. 


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Tom2014PL #90 Posted 28 January 2019 - 09:24 AM

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Can't you see T14 became useless after update 5?

No armor, no gun, no mobility, no traverse turret speed, no precision.

it was good tank, now it is useless. Weak as med, slow as superheavy.

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Mjr_Eazy #91 Posted 28 January 2019 - 08:59 PM

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Pffff avatars my ar....

When I were a lad customisation was putting 3 letters in to the high score leaderboard at the end of the game if you weren’t a noob!

 


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RibbleStripe #92 Posted 29 January 2019 - 08:27 AM

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View Postharrier_77, on 25 January 2019 - 03:06 PM, said:

 

Popularity does not equate to toxicity. That is a flawed and quite frankly weak excuse.

 

Popularity grows and people start suffering more because of it. It doesn't equate to toxicity but there is direct relation.

 

 



Pururut #93 Posted 29 January 2019 - 05:51 PM

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View Postharrier_77, on 25 January 2019 - 01:06 AM, said:

So how many years has it taken to decide the 183 is 'toxic'?.   

Let's face cold hard fact here....there was nothing OP about this vehicle, it had only one plus...gun....everything else on it is awful, now that positive has been given a kicking. 

You and I know the reasons behind this....whinging medium players who dont like taking a big hit once in a while. Same old wg story, if it's got a big gun let's nerf it so the t62 boys dont cry.  Waffletraktor, grille, t110e3, and now the 183 (I'm sure I've missed some others).....I've got a suggestion, get rid of all big gunned tanks....let's just drive round with a gravedigger pop gun on everything.

 

You are right, we should get rid of pointless paper concepts like 183 or T110E3. The reason overkill concepts such as tier 10 tds never existed is because of MBTs or tier 10 mediums. Contrary to current [edited] status tier 10 is in, mediums ARE meant to be superior to all other classes whether you like it or not.



Titus_Scato #94 Posted 30 January 2019 - 08:59 AM

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View PostPururut, on 29 January 2019 - 05:51 PM, said:

 

You are right, we should get rid of pointless paper concepts like 183 or T110E3. The reason overkill concepts such as tier 10 tds never existed is because of MBTs or tier 10 mediums. Contrary to current bs status tier 10 is in, mediums ARE meant to be superior to all other classes whether you like it or not.

 

What do you think of my idea for the 183?

http://forum.wotblitz.eu/index.php?/topic/51436-update-57/page__st__20__pid__768424#entry768424

Turns it into a Tier 10 KV-2.  Gigantic alpha damage, but extremely long reload.



Lahmacunseven_ #95 Posted 30 January 2019 - 09:44 AM

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It would be great if ram kills had their special icon

Edited by Lahmacunseven_, 30 January 2019 - 09:45 AM.


Chairman_merpug #96 Posted 30 January 2019 - 03:33 PM

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Give Assist damage for hits on tanks with destroyed engine, as well as for tracks. They're just as immobile.

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RibbleStripe #97 Posted 01 February 2019 - 08:57 AM

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View PostChairman_merpug, on 30 January 2019 - 06:33 PM, said:

Give Assist damage for hits on tanks with destroyed engine, as well as for tracks. They're just as immobile.

 

Too complicated to track for game and to comprehend for player. Actually when you block enemy and don't let him out he's also immobile but it can't be calculated.

HablmetForever #98 Posted 01 February 2019 - 09:30 AM

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Can't we just restrict premium tank purchase for new players? I know that's very profitable for WG but unfortunately it affected every single tier from V up very badly. I see more WZ FT players below 50% than above 50% which is pretty hilarious but sad at the same time
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Replicant_2 #99 Posted 01 February 2019 - 06:36 PM

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Hello RibbleStripe, talking about toxicity, have you guys considered balancing the bt7-art? I’ve seen players with 30K+ battles ripping through the field of noobs dealing 120 dmg per shot while the currently available tier III tech tree tanks range somewhere between 30 and 50.
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Chairman_merpug #100 Posted 01 February 2019 - 07:55 PM

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View PostRibbleStripe, on 01 February 2019 - 08:57 AM, said:

 

Too complicated to track for game and to comprehend for player. Actually when you block enemy and don't let him out he's also immobile but it can't be calculated.

I don't see why. It's a dead module, there's an icon above the tank all to see and the player gets a message about it. As far as the server is concerned, it's another instance of the same thing. The code is all there already. 


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