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Bullet Characteristics


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Poll: Which shell do you like the most? (13 members have cast votes)

You have to complete 10 battle in order to participate this poll.

Which one? Can sellect 2 options

  1. AP (9 votes [42.86%] - View)

    Percentage of vote: 42.86%

  2. APCR (7 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. HE (3 votes [14.29%] - View)

    Percentage of vote: 14.29%

  4. HEAT (2 votes [9.52%] - View)

    Percentage of vote: 9.52%

Vote Hide poll

filmin #1 Posted 14 February 2019 - 09:46 AM

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Hi everyone!

I saw in many battles in which players were using HE all the time (without troll gun), so I decided to make a short guide about bullets which are in game.

 

So let's get started!!

 

Armor-Percing bullets (AP): Most common type of shells in game. Nearby every tank has AP bullets. They have average speed, average penetration and average damage. They can go through destructible objects, but every object they pass, they penetration is going down by about 25mm. They lose penetration by distance [from 10 to 25 mm per 100 meters (depends on caliber and tier of the gun) but relatively to distance (I mean that pen doesn't jump down by 25 mm only when it passes 100m or it's multiple value)] Shortly:

  1. AP shells are good for eliminating every tank in game, neighter heavy armoured and slow or fragile and fast enemies.
  2. They need some skill but not too much to use.
  3. They're fast, so they're good against fast enemies.
  4. Good penetration for armoured enemies.
  5. Good to shoot on distances (If you don't have HEAT bullets but I will talk about it later)
  6. The best at shooting through obstacles. Of course they lose some penetration, but in the smallest amount

Best to use for newbies to learn some skill.

 

Armour-Percing Composite Rigid bullets (APCR): They are frequent like AP and they are widely known as gold bullets (because they're often bought for gold). They are the fastest bullets in game, have better than AP bullets penetration but usually worset damage than AP. They can too pass obstacles but they lose 30mm of pen every object they pass. They lose penetration by distance like AP shells, but in bigger amounts [about 15mm to 35mm of penetration by 100 meters (same rule like in AP bullets). Because of this they can have smaller penetration on some distances than AP shells. Again shortly:

  1. Good in shooting well armoured enemies, but on short distances.
  2. Easy to shoot fast enemies even using autoaim because of good speed of APCR shells.
  3. Need some more skill than AP (because of bigger penetration lose).
  4. Not bad at shooting through obstacles, but you better use AP to do this.

Good for more experienced players, but still easy to use.

 

High Explosive (HE): Next from often met bullets. They're slow. Have bad penetration, but are good to finish well armoured enemies which you can't penetrate using other types of bullets. They deal devastating damage if they penetrate enemy armour, but if not, they deal small damage because they explode in impact with something. That's why they're good at destroying segmented buildings, but can't damage enemies in some distance from obstacle which you shoot. These type of bullets don't lose penetration by distance, but screens on tanks can make them deal 0 damage. Be aware!!! You can damage yourself because of shatters which this bullet spreads when exploding. So:

  1. Good in FINISHING DAMAGED ENEMIES, NOT SHOOTING THEM ALL TIME WITH IT.
  2. Perfect to kill fragile enemies, like light or french tanks.
  3. Don't lose penetration over distance.
  4. Good at destroying segmented obstacles, but can't damage enemies behind the wall.
  5. Their damage can be significantly lowered or neutralized by screens on enemy tanks.

They are used by experienced players, if there's a need.

 

High-Explosive Anti-Tank bullets (HEAT): One of the rarest met bullets in game. They are the slowest from bullets. Mostly gold bullets with good penetration and average damage. Like HE shells they don't lose penetration by distance. They don't penetrate obstacles because they get destroyed in impact. They don't explode but they inner core gets out from bullets in impact, so even if enemy is right behind a destructible object, there will be no effect to him (even non-penetration or ricochet). These type of bullets CAN'T penetrate screens ( Pz..VI S have them if i remember well), composite or spaced armour ( for example IS-3 side armour or gun mantlets on tanks). Shortly:

  1. Good to kill well armoured, slow enemy tanks.
  2. Perfect to shoot on distances (no penetration lose).
  3. Hard to hit fast, moving enemies (small shell velocity).
  4. Can't go through obstacles, screens, composite or spaced armour (tracks can too stop them)

They need a good skill to use them. Also they need a good knowlege of movement prediction.

 

Now that's all guys. I think that's gonna be usefull for newbies, and for pros too.

 

filmin

 

P.S.: I'm from poland so excuse my english

 

UPDATE: I have forgotten about normalization of bullets. It means that when AP or APCR shell hits enemy it's aligning to his armour making impact angle closer to right angle. For AP it's 3º and for APCR 5º.


Edited by filmin, 02 March 2019 - 08:50 AM.

Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


Chairman_merpug #2 Posted 14 February 2019 - 06:27 PM

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You forgot HESH. :)

Denoobing member of the Active Frontline Klan - and proud of it. Be nice to me..https://www.blitzstars.com/player/eu/Chairman_merpug


Mjr_Leicht #3 Posted 14 February 2019 - 07:40 PM

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Nice one, you're English is fine...
if only there were enough new players here to read it, the number I see spamming HE is crazy...
560273467.png

Tijgerhaai_XIV #4 Posted 15 February 2019 - 08:13 AM

    First Sergeant

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Very informative, good work.

 


Chairman_merpug #5 Posted 15 February 2019 - 08:58 AM

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View PostMjr_Leicht, on 14 February 2019 - 07:40 PM, said:

Nice one, you're English is fine...
if only there were enough new players here to read it, the number I see spamming HE is crazy...

Just watched the Tank Chat on the IS-3. RL magazine capacity was 28 shells, 8 AP & 20 HE. 


Denoobing member of the Active Frontline Klan - and proud of it. Be nice to me..https://www.blitzstars.com/player/eu/Chairman_merpug


filmin #6 Posted 15 February 2019 - 09:00 AM

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View PostChairman_merpug, on 14 February 2019 - 06:27 PM, said:

You forgot HESH. :)

 

You know, HESH is similar to HE but have more penetration than it. I think that's all in this subject.

Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


filmin #7 Posted 15 February 2019 - 09:02 AM

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No longer valid

 

Was edited by moderators before I changed it

 


Edited by filmin, 17 July 2019 - 08:18 AM.

Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


filmin #8 Posted 15 February 2019 - 09:03 AM

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View PostTijgerhaai_XIV, on 15 February 2019 - 08:13 AM, said:

Very informative, good work.

 

Thanks. It took me half hour to write and check it.:)

Edited by filmin, 15 February 2019 - 09:17 AM.

Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


filmin #9 Posted 15 February 2019 - 09:28 AM

    Junior Sergeant

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Hi!

 

I have one unconfirmed information. I think that on tanks with low tiers ( I, II, III) penetration doesn't go down with distance (pen is small anyway).

 

filmin


Edited by filmin, 15 February 2019 - 09:29 AM.

Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


Mjr_Eazy #10 Posted 15 February 2019 - 09:33 AM

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View PostChairman_merpug, on 15 February 2019 - 08:58 AM, said:

Just watched the Tank Chat on the IS-3. RL magazine capacity was 28 shells, 8 AP & 20 HE. 

Interesting...

Good job it's not a RL tank simulator ;)  

Altho, you'll probably have woken Titus up and he'll be along to suggest how the IS-3 should be changed to make it more realistic :)


547146227.png

 


RCP90 #11 Posted 13 July 2019 - 01:46 PM

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Hi!

 

Thank you for this info. There is a lot to learn and this has answered one of my many questions!


Edited by RCP90, 13 July 2019 - 01:46 PM.


MACH_Shocky #12 Posted 04 August 2019 - 07:18 AM

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You forgot to talk about normalization, which is quite important. Though it's well explained on WoT PC Official YT Channel (mechanics are valid also for blitz for the most part) 

       S T O P    C O M P L A I N I N G           C A R R Y    H A R D E R        


Black_Wolf_Ja #13 Posted 10 August 2019 - 06:00 AM

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I got saved multiple times by some random tds firing HE to me when they could easily pen me, lul

Also another thing that HE does is knocking down trees, if you shoot at the tree base it will fall.

You also forgot to talk about the splash damage caused by HE impacting near a tank (instaed of a direct hit)


Edited by Black_Wolf_Ja, 10 August 2019 - 06:01 AM.


filmin #14 Posted 12 August 2019 - 10:46 AM

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View PostMACH_Shocky, on 04 August 2019 - 07:18 AM, said:

You forgot to talk about normalization, which is quite important. Though it's well explained on WoT PC Official YT Channel (mechanics are valid also for blitz for the most part) 

 

Included it later. Look at the bottom of the starting post. It will be here.

 


Honour those who were playing, and are playing the WoTB from the beginning, to now, up to eternity. We are legends now!!!:honoring:

filmin 2019-09-09 19:35


MarsIsBrightTonight #15 Posted 31 August 2019 - 02:50 PM

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My SO keeps using HE instead of switching to prammo when armour shows red, with the reasoning that AP would just bounce, instead with HE at least some damage is done. Repeated attempts to convince spouse that in many of these cases APCR would be more effective have been met with blank stares, scorn and all-round haughtiness.

Guess which of us has a WR below 50%...


Edited by MarsIsBrightTonight, 31 August 2019 - 02:53 PM.

"Gambling: The sure way of getting nothing for something." (Wilson Mizner, US playwriter, 1876-1933)





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