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How the ATGM mechanic should be changed?

ATGM Missiles

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Tijgerhaai_XIV #21 Posted 25 April 2020 - 07:16 AM

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View PostTitus_Scato, on 23 April 2020 - 12:58 AM, said:

 

Agreed.

 

I'd actually be happy if all tanks in Blitz could only fire from sniper view.  Now that would definitely change the meta in favour of heavies and TDs.

Hmm, I pretty much never fire except for in sniper mode. But I don't use auto aim, so there is no real reason not to aim properly.

 

Maybe I finally have an explanation for why I suck so badly :)


 


llo1 #22 Posted 25 April 2020 - 08:21 AM

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View PostGuard_Of_Justitia, on 24 April 2020 - 11:01 PM, said:

 

Lets not forget tracks being repaired in a flash. Or how a gun can still work after being 'destroyed'


Or the tanks that manage to repair themselves of every damage within microseconds, leaving all opponents miles behind in the repair stakes!
 



Endtastic #23 Posted 25 April 2020 - 09:10 AM

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I personally think they should be removed, but if we were to change them, I would say that we should keep in mind that not every shot is done over the hill or curved as arty

                                                                                                                                       


Titus_Scato #24 Posted 07 May 2020 - 05:01 PM

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I'd like it if the T92E1 and Sheridan had only half the rate of fire that they have now, but also had missiles that do twice as much alpha damage.

That means a Sheridan would have a reload of nearly 30 seconds, but if the missile hits and penetrates, it would be like getting hit by a 183 (Death Star).

APCR damage and HE damage would need buffing to 640 and 960, same as the KV-2.



jylpah #25 Posted 07 May 2020 - 06:48 PM

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View PostTitus_Scato, on 07 May 2020 - 07:01 PM, said:

I'd like it if the T92E1 and Sheridan had only half the rate of fire that they have now, but also had missiles that do twice as much alpha damage.

That means a Sheridan would have a reload of nearly 30 seconds, but if the missile hits and penetrates, it would be like getting hit by a 183 (Death Star).

APCR damage and HE damage would need buffing to 640 and 960, same as the KV-2.

 

I don't think this proposal would alleviate any of the concerns the player base has, but would just amplify those. We shall soon see how did the latest nerf do.


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Replicant_2 #26 Posted 07 May 2020 - 10:01 PM

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Then we would have a tank that sits in a corner of a map for 25 seconds then accelerates to 65km/h, hits you for over 1000hp in a drive-by at close distance and disappears on the way back into safety. All of that before anyone even has a chance to react to the red blip on the minimap.

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Edited by Replicant_2, 07 May 2020 - 10:03 PM.


Mjr_Eazy #27 Posted 09 May 2020 - 10:38 PM

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There have been complaints of being hit from the other side of the map but it looks like the missiles have a limited range, maybe making that 200m would help?

I noticed this in another game when someone fired a missile at me from across the map and you can see at the end of this battle, last 20 seconds, my missile across the map explodes in mid air...

https://replays.wotinspector.com/view/4fdc4bba3c407b7e91dc7d883eada7b4


547146227.png

 


O_o__O_o__O_o #28 Posted 10 May 2020 - 12:04 AM

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they have limited fuel but not limited enough i think its 350-400m or something 

also you should be using them not from far away but close in cover (they have slow speed so you cant expect enemy to stay 15s while your missiles flies) thats when they are most deadly because you can shoot the tank but he cant shoot you :)


Edited by O_o__O_o__O_o, 10 May 2020 - 09:00 AM.


jylpah #29 Posted 10 May 2020 - 12:35 AM

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I have played very little recently, but I have seen much more successful missiles. Players are learning.

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llo1 #30 Posted 11 May 2020 - 08:01 AM

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I have decided to actually try a few missiles myself whilst in battles...therefore still a noob with respects to this!

I have noticed that generally my ATGM seem to go to tanks, and as people say they do follow the target, but a moving target means the missile either misses completely (one hit a building that the target moved behind) or hits the tracks regularly.

An ATGM into the tracts is a total waste.

The number of “good” hits that I have had, the dmg caused is no greater than “normal” shots, doesn’t cause too much problem to the target etc.

I have seen an ATGM fired by a red streaking towards a green target that was simply sat in the open (capping) and it hit after curving “slightly” into the upper glacis. Dmg again was no more than a normal shot.

 

I have not seen anyone do the marvellous looping shots so complained about from tanks hidden totally  behind hills.

Therefore whilst the number used and hitting have increase as per jylpah has also noticed, they are still not game breakers in the OP sense. 
My thoughts are still they should be more like rockets....fired by line of sight only....through a sniper vision only....and then see what the games are like.



Titus_Scato #31 Posted 11 May 2020 - 01:11 PM

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Try shooting one up into the sky at maximum gun elevation (from sniper view), then switching to external view, and using the look-around bar to highlight a target (with auto-aim on, of course).

Winters_2014 #32 Posted 11 May 2020 - 02:16 PM

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View Postllo1, on 11 May 2020 - 08:01 AM, said:

I have decided to actually try a few missiles myself whilst in battles...therefore still a noob with respects to this!

I have noticed that generally my ATGM seem to go to tanks, and as people say they do follow the target, but a moving target means the missile either misses completely (one hit a building that the target moved behind) or hits the tracks regularly.

An ATGM into the tracts is a total waste.

The number of “good” hits that I have had, the dmg caused is no greater than “normal” shots, doesn’t cause too much problem to the target etc.

I have seen an ATGM fired by a red streaking towards a green target that was simply sat in the open (capping) and it hit after curving “slightly” into the upper glacis. Dmg again was no more than a normal shot.

 

I have not seen anyone do the marvellous looping shots so complained about from tanks hidden totally  behind hills.

Therefore whilst the number used and hitting have increase as per jylpah has also noticed, they are still not game breakers in the OP sense. 
My thoughts are still they should be more like rockets....fired by line of sight only....through a sniper vision only....and then see what the games are like.

 
I could send you 2 replays on discord that perfectly show how those shots still happen. One replay of a Sheridan driver and another of a med facing sheridans. Sheridans were in cover to deal damage from their safe position in both replays. 


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jylpah #33 Posted 11 May 2020 - 02:45 PM

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I see LOT more successful missiles being shots. When a missiles hitting was during 6.9 once-a -week event, now it is several times a day. Players are getting better with the missiles. And I am also getting more annoyed about those.

 

I am starting to lean towards making the missiles like real ATGMs of the era. That is line-of-sight required (cannot steer in arcade view) and more limited course-corrections.


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llo1 #34 Posted 11 May 2020 - 04:19 PM

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View PostWinters_2014, on 11 May 2020 - 02:16 PM, said:

 
I could send you 2 replays on discord that perfectly show how those shots still happen. One replay of a Sheridan driver and another of a med facing sheridans. Sheridans were in cover to deal damage from their safe position in both replays. 


I have seen the replays where certain people can show these shots, all I was saying was not that they don’t occur, only that in my experience I don’t normally see these.

Additionally the actual damage that occurs in the battles I where I have seen the use of ATGM, has not been greater than I would normally see using standard ammo for the same tanks!



Mjr_Eazy #35 Posted 11 May 2020 - 07:33 PM

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View PostTitus_Scato, on 11 May 2020 - 01:11 PM, said:

Try shooting one up into the sky at maximum gun elevation (from sniper view), then switching to external view, and using the look-around bar to highlight a target (with auto-aim on, of course).

How does that help it they are behind a rock or building?  Or are you saying auto-aim will still highlight them even if behind an obstacle?


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Titus_Scato #36 Posted 11 May 2020 - 07:51 PM

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View PostMjr_Eazy, on 11 May 2020 - 07:33 PM, said:

How does that help it they are behind a rock or building?  Or are you saying auto-aim will still highlight them even if behind an obstacle?

 

Who are you referring to by 'they'?

The firing ATGM vehicle, or the target?



Mjr_Eazy #37 Posted 11 May 2020 - 11:53 PM

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View PostTitus_Scato, on 11 May 2020 - 07:51 PM, said:

 

Who are you referring to by 'they'?

The firing ATGM vehicle, or the target?


The target.  The claim is you can get auto aim to lock on to the target even if behind an obstacle...


547146227.png

 


Guard_Of_Justitia #38 Posted 12 May 2020 - 12:13 AM

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View PostMjr_Eazy, on 11 May 2020 - 11:53 PM, said:


The target.  The claim is you can get auto aim to lock on to the target even if behind an obstacle...

If one piece of them is visible then you can lock on to them. Alternatively aa them before they pull to cover and you remain locked until they vanish from sight

 

In Middleburg this is particularly annoying as while normally one could not shoot from thebig cliff (on the med side) but spot, missiles will hit tanks as they're not obstructed. That way there is no way to punish/retaliate back

 


 

 


Mjr_Eazy #39 Posted 12 May 2020 - 07:34 AM

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View PostGuard_Of_Justitia, on 12 May 2020 - 12:13 AM, said:

If one piece of them is visible then you can lock on to them. Alternatively aa them before they pull to cover and you remain locked until they vanish from sight


Exactly you have to actually have locked on before they hide which is very different to how it’s being described...

back on topic...

if they make them line of sight only with less manoeuvrability will that stop the moaning about them?

Personally I’ve no issues with the missiles, the crazy shots are so rare they’re irrelevant and the missiles are generally easy to bounce/eat with tracks I’m happy with having something new but the constant carping on about them is much more annoying...


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