Wow, interesting stats.......however, my personal experience doesn’t tally with one aspect that immediately jumps out at me......and that is the T28 Concept...........
I have yet to see anyone play that good in one......individually that is.....maybe simply having one on your team gives you an advantage in winning even if it is driven by the local inebriated half blind player!
And the blog seems accurate, with the “mad mode” adjusted mm.
However, you do say that “There is nothing more frustrating in the game than having to fight against the windmills with consistently bad teammates. Skill-based MM would punish anyone who is decent in the game. The analysis shows how significant “rigging” impact already starts for players with 55% WR and above.
My experience shows that I regularly seem to have a selection of bad teammates....and when I do actually get some better ones, the reds are full of bad players....leading to wipe out for one team following wipe out for one team....
Is there any statistical analysis that can possible demonstrate that this increase in total wipe outs across the board are the result of any influence being used?
Following your previous request for just Mad games results, and as I change type of game (and rating) regularly I never submitted anything....would a series of different games (all wipe outs) be of any use to your possible analysis?