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Review Premium Tanks Thunder

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Mjr_Eazy #21 Posted 29 May 2020 - 01:54 PM

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I too sucked in Thunder and have parked it...

547146227.png

 


I_C4NT_W1N_ #22 Posted 29 May 2020 - 02:01 PM

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Mines parked to I think I sit on a 40 something %..I find that in lower tiers now when I try to play them so cant even seal club lol

_RagingRabbit_ #23 Posted 29 May 2020 - 02:24 PM

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View PostTankyMacTanker, on 29 May 2020 - 09:50 AM, said:

I like the idea, so would read Your reviews.  I think a challenge for you will be writing for everyone in your target WR range, because people have different approaches.  For example, I have the Chimera, heard it was challenging to play for a newbie klutz like me, but thought I’d give it a go anyway.  However, I did find it challenging!  So much so that after just 3 games I have parked it in the garage until I get better.  :facepalm:  Maybe I have been too quick to do that but I was very aware of failing badly with it in those 3 games.  While I don’t disagree with your Thunder review at all, I have to say that I had a very similar experience to the Chimera In it, and didn’t enjoy playing it, so stopped after 3 games.
 

Perhaps I am just crap.  No.  That couldn’t be it, surely.

 

if you could think about the broad category of playing styles and write for each of those, it would be a big help, although I appreciate that maybe too much to ask!

 

Thanks mate, that's an interesting insight. The reason I pick everyone from 48 percent WR up to almost 60 is that I believe that everyone who currently has almost 50 percent WR has the potential to grow and start winning even more. 

 

But you are certainly right that the performance of players in the WR bracket can differ A LOT, certainly in the higher skill capped tanks. I honestly believe that this doesn't really play a role in the Thunder as it's a really straight forward tank, but I'm certainly going to use your feedback for my SU-130 PM review, which is obviously another story. 

 

Don't feel bad for doing badly in the Chimera btw. I suck in some tanks everyone seems to love, looking at Helsing for example (I have decent results but nothing that suggests is OP, like, at all). It might just not be the tank for you, for now. Certainly keep it and try it out once you have a bit more experience. You will get there!



I_C4NT_W1N_ #24 Posted 29 May 2020 - 03:14 PM

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I suck in most tanks... I have no shame :popcorn:

Guard_Of_Justitia #25 Posted 29 May 2020 - 07:31 PM

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As I said in my xp, I love the Thunder

Sure the reload is awful but it has enough pen to punch thru a lot, and I LOVE the HE of the tank. Can reliably pen a lot of sides and even fronts of a considerable amount of tanks it faces. And the armor is relatively decent but it is no arl

Imo it can be a bit hard to handle but I think it's a killer

Besides I can make Imagine Dragon references with it lol

Edited by Guard_Of_Justitia, 29 May 2020 - 07:31 PM.

 

 


jylpah #26 Posted 29 May 2020 - 09:14 PM

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I just realized Thunder has -10 deg gun depression. WG, just [edited]. Just how?

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llo1 #27 Posted 30 May 2020 - 08:16 AM

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View PostBuckleyteer2, on 29 May 2020 - 03:14 PM, said:

I suck in most tanks... I have no shame :popcorn:


Whilst I actually like playing most tanks, there are definitely some better than others in my hands.

But I really only have a few tanks I have parked, I find that Team total wipe out, after Team total wipe out, and being top scorer really does adversely influence my choice of current favourite tanks.

Any other point of view on how to influence the outcome of a “so called Team” that are determined to ensure that they lose at the earliest opportunity, would be gratefully watched/read!

I have seen videos on YouTube, and whilst enjoyable, don’t seem to provide too much help to me.



Guard_Of_Justitia #28 Posted 30 May 2020 - 10:22 AM

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View Postjylpah, on 29 May 2020 - 09:14 PM, said:

I just realized Thunder has -10 deg gun depression. WG, just WTF. Just how?

 

I was surprised too, given how I could peek a boom so easily lol


 

 


Inspect_Her_Gadget #29 Posted 30 May 2020 - 12:32 PM

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View Postjylpah, on 29 May 2020 - 09:14 PM, said:

I just realized Thunder has -10 deg gun depression. WG, just [edited]. Just how?

Wg had to give it something different from the tech tree kv1s.... gun depression and more armour on thunder trade against more speed and manoeuvrability for the original chap.


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Guard_Of_Justitia #30 Posted 30 May 2020 - 04:25 PM

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The Chieftain Mk 6 Guide

WoT Blitz: Chieftain Mk. 6 is being tested – The Armored Patrol

(Apologies if the pic is overbearing lol)

 

 

Introduction:

 

The Chieftain Mk 6 is a Tier X British Premium Heavy tank, and it is an excellent one at that. It is pretty mobile as a heavy tank, being able to maneuver and handle medium tanks like the STB and T-62A. It has a

powerful 120mm Gun which has decent penetration values. What makes it special like other British tanks is its High-Explosive rounds. With calibrated shells, you can get up to a whopping 121mm of pen. That means like with Tank Destroyers, you can rip through the sides of every medium you face (incl the E50M as well, which was surprising to me), and if lucky on the T57 heavy too. You can penetrate a lot of rears, and get a potent 515 dmg which has a high roll of 644. With such values, you can rip through tanks when using the HE efficiently. Despite its versatility, it lacks in having poor armor compared to its British brethren, let alone the standards of German super-heavies. 

 

The Gun

You have a standard ammunition of 260mm of pen for the AP and 310mm of APCR and the aforementioned HE. The AP rounds are decent but I'd say the APCR is a slight bit lacking, esp against the super-heavies, of which you can barely penetrate their turret. But the velocity of these shells are good, and it's decent accuracy can help you snipe from afar (should you ever need to, not that it is recommended when used by a heavy). You have an excellent 10 degrees of gun depression and that enables you to be hull down efficiently. Your strong turret ensures you can snap-shot from ridges and shoot effectively when hull down. The gun can flexibly support the player being either frontline in a hull-down position or supporting your team by picking off the hitpoints of intimidating opponents. In the game you'll see attached below, I will be using ridges to snipe and pick off enemy tanks such as the Foch platoon and the Wz.

 

Armor and Mobility

The Turret armor is excellent and given the gun depression, you can be a hull-down monster or the King (or should I say Queen) of ridges. Even the high premium rounds of tanks like the Ho-Ri and Jg Pz E100 will struggle against your turret. Therefore places like Winter Malinovka and Dead Rail can provide positions that can make you an effective heavy, almost impervious to enemy fire in such areas. However, apart from the very trollish upper plate, the armor of this tank is abysmal. The lower hull plate will not protect you from any gun. Indeed, if you use the calibrated shells an enemy chieftain can possibly HE your lower plate which can be damaging if you are caught in the open. The turret is also not invincible, given it has a relatively large cupola that is only 80mm protected. For fellow TD players, this means a well aimed shot at the cupola can penetrate and deal a punishing amount of damage to the poor Chieftain. It's sides and rear like other British tanks is abysmal, and there is a negligible probability that your sides would withstand any shells. Again HE can easily pen the non-tracked armor of the sides and rear. This is what makes the Chieftain a difficult tank to play on the frontline. Your mobility is decent for a heavy and it is often touted that the Chieftain is in reality not a heavy, but an armored medium like the IS-8. Therefore it is recommended at times to support your mediums, where your gun will be more effective against less armored targets.

 

Strategy

As mentioned multiple times below, HIDE YOUR HULL! That greatly increases your armor's effectiveness and you will become a frustrating punisher to the enemy. Your gun packs a decent punch and your relatively quick reload can ensure you can pummel any foolish tanks in the open. If you are on plain ground, try and support your team's medium players and if need be, take a position to snipe from afar (say if you're on canal and you want to take down a Maus crossing the bridge) as your accuracy allows it. Wiggle your turret and move slightly to ensure the enemy cannot get a clear shot on your cupola. If you ever get caught in a one v one,  face hug your enemy (in most cases) which increases the chances of a bounce. If an enemy med/light is codding you, load HE and punish their sides- The Chieftain is mobile and can often handle any meds trying to circle it.

 

Mastery Video

Here is a video of my mastery in the Chieftain Mk 6. It was painful but I finally mastered it. You can see that by utilizing a hull-down position and sniping at far-away tanks, you can help your team weaken any target. You can also farm spotting damage effectively in this tank as you are mobile enough as I did with over 2k (iirc) spotting damage. Given how many people play it, it is a hard tank to master. But it is a great tank overall, and I recommend you pick it up if you can. I got this for an affordable price during the Blitz Christmas event and hopefully an affordable price will be soon around the corner for this British Royal. Its camo is also stunning as well!

 

https://replays.wotinspector.com/en/view/ec3c896feb6bc1a45544e877b30477ee

 

Happy Tanking :justwait:

 

 

 

 

 

 


Edited by Guard_Of_Justitia, 30 May 2020 - 04:26 PM.

 

 


I_C4NT_W1N_ #31 Posted 01 June 2020 - 06:19 AM

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This is the Only tank I yearn for in the game yet never the right time to purchase...I'm very sad now....

llo1 #32 Posted 01 June 2020 - 02:02 PM

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View Post_RagingRabbit_, on 28 May 2020 - 08:07 AM, said:

 The Thunder requires indeed a bit finesse to play well, and since everyone and their mother seem to have one, I indeed want to help anyone who's looking for help out. Any newbie that comes here for help is one player that will get better and that's indeed the goal after all :) 

 


How many of you now see a “Thunder” In the line up of the greens, and immediately feel your mood changing to “another useless gold noob” and the game proceeds exactly as you expect with the “Thunder” hiding somewhere within the game as they simply don’t know what to do once they have fired their shot at a target across the map (or even sniped), missed causing no damage to the target, and then plan (if that’s the word) to hide during the reload!

And then simply repeat the action again!......and again!

They also do not take any advice (maybe turned off) and then lose the game trying to run away from the reds mediums/light that COD them knocking lumps out of their rubbish side armour as they relentlessly try and line up their turret to shoot, and maybe if they are lucky actually hitting one red so that they are not quite bottom of the game, leaving that for the routine AFK’s!

 



_RagingRabbit_ #33 Posted 01 June 2020 - 07:46 PM

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View Postllo1, on 01 June 2020 - 02:02 PM, said:


How many of you now see a “Thunder” In the line up of the greens, and immediately feel your mood changing to “another useless gold noob” and the game proceeds exactly as you expect with the “Thunder” hiding somewhere within the game as they simply don’t know what to do once they have fired their shot at a target across the map (or even sniped), missed causing no damage to the target, and then plan (if that’s the word) to hide during the reload!

And then simply repeat the action again!......and again!

They also do not take any advice (maybe turned off) and then lose the game trying to run away from the reds mediums/light that COD them knocking lumps out of their rubbish side armour as they relentlessly try and line up their turret to shoot, and maybe if they are lucky actually hitting one red so that they are not quite bottom of the game, leaving that for the routine AFK’s!

 

 

I understand your frustration! I felt the same way. I am sometimes toxic against really bad players too (not to a really serious extent, but I don't mind calling someone a noob). I want to transform this bad energy into something the community can actually use. That's why I will post my second review tonight. I hope you guys like it. 



_RagingRabbit_ #34 Posted 01 June 2020 - 07:51 PM

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I present you my next review for world of tanks Blitw: the SU-130 PM! Before I post the review I'd like to show my self made website too. It might fail hard in the end but you'll never know, that's why I decided to make this website to gather my reviews on. I tried to make it attractive for new and old players alike. Would you guys mind looking at it (you can either read the review here or there) and fill in the poll i have opened on the home page? That way I know what review you would like to see next. Also any remarks on the design and lay out if really appreciated. 

 

Some useful links: 

https://ragingsreviews.weebly.com/ (homepage) 

https://ragingsreviews.weebly.com/home/su-130-pm-review-is-up (announcement and poll on homepage) 

https://ragingsreviews.weebly.com/su-130-pm.html ( actual review) 

 

SU-130 PM: German tank in Russian clothes?

 
Picture
 

The SU-130 PM is well known for anyone who has ever played World of Tanks PC. It's mostly referred to as the Russian version of Skorpion G, a very popular German glass cannon tank destroyer. Recently introduced in Blitz via crates, I got lucky with my small crate purchase and got it in my first crate, which means I have the chance to review this tank before everyone actually has it. For the record: I don't encourage anyone to buy crates! Wait for a direct sale is my advice. The main question I want to answer in this review: it is really a second Skorpion G? Or are there some differences after all. And how are you supposed to play a glassy TD on the small Blitz maps? Don't fear, my review is here! 

 

The statistics: sneaky and deadly, but above everything very vulnerable 

 

At first sight, the SU-130 PM looks like a carbon copy of the Skorpion G. Great 460 alpha shots? Check. Terrific pen of 245? Only 1 mm less than the Skorpion. Great mobility? Check. Similar DPM? Of course, check. This might lead you to the conclusion that the SU is basically redundant, as a lot of people already have the Skorpion. Why wasting money on a tank that's ridiculously similar, right? I would dare to argue that the SU-130 PM is actually very different from the Skorpion. I have several reasons to believe that. 
 
First of all: the SU doesn't have a fully traversable turret, which makes it a less versatile in battle. A lot of good players and unicums like tanks that are versatile, because they can place their tank on any place, depending on their team and the enemy teams actions and skill level. That is harder if you only have 45 degrees of turret traverse to both sides. Once someone gets behind you in the SU, you're dead meat. Fortunately, the SU has other things going for it. The lack of real turret makes it better suited for a sniper role. The brilliant camo helps a ton with that goal, as it's much better than the Skorpion or other tech tree TD's. It's almost as good as the Borsig Waffenträger, known for being the most sneaky one of them all. The gun handling is pretty good too, not stellar but more than good enough to snipe from any distance on the rather small Blitz maps. 
 
I would even dare to say that the SU 130 PM is a better long range sniper, because you have almost Borsig camo while having a very reasonably accurate gun. Like any TD at tier 8, you lack severaly in the hitpoints department, which really cripples any ability to trade shots. Unless you're absolutely sure that you can take out a tank, you should probably never be on the frontline. Personally, I find this playstyle very boring, but if you're a TD-main, you will love this tank, since it's the perfect long range TD. 
 
One last statistic I'd like to point out is the fact that SU 130 PM has 7 degrees of gun depression on a really small tank, low to the ground. This means that peaking over a hill is very doable. If you're on hilly terrain, you can use this to your advantage to get closer to the enemy, something most Russian tanks lack. This really distuingishes the SU from it's competition, in my honest opinion. 
 

Load out for this sneaky bugger

 
Picture
 
The SU-130 PM is one of these tanks that has a good gun by default. That means that, while I recommend using 7/9 slots, you will be fine with only the first row unlocked. Next to this text you can see my current loadout. I will explain my choices below. This is for all intents and purposes my opinion, and like always, you mileage my vary. I strongly recommend this loadout for anyone who doesn't know which equipment to use. 
 
I also note that while I use most of my most of the time used equipment, this tank has more options than the average tank does. Don't be too careful and try out several combinations for your personal best result! 
 
Gun Rammer. This tank can actually really take advantage of calibrated shells, and that's what I started with, but the DPM gets kind of lowish that way and you have plenty of pen to get rid of any tier 7, 8 or 9 tank, even tanks like E75 that are notorious for their thick armor. The reload comes down to 10 seconds this way, which is the exact amount of time it takes to get unspotted. Really great way to ensure you're no longer spotted after shooting targets at closer range. 

For the second slot, I chose Protected modules. I usually don't really care which one I take. but a LOT of tanks will try to ram you before finishing you off. Protected modules decreases the amount of damage done to you by others ramming you, which helps if you only have 1100 of them. In the end it does not matter that much, you shouldn't get yourself in those kind of situations in this tank. 

Since Camo net also helps while moving and this tank has great camo values, you definitely want to use a net instead of improved optics. Spotting your own targets is the last thing you need to do in a paper TD, after all. Don't be afraid for late game 1 vs 1's, your camo is so good you will outspot most targets, even light tanks, as long as you position your tank properly. 

Enhanced gun laying drive. Supercharge is most definitely an option, but the shell velocity is already great, so decreasing aim time even more is probably more helpful in most cases. This also depends on how you play the tank of course. If you only snipe, supercharge might make more sense to you. 

100 percent sure ​Improved assembly. Some people argue that improved armor might cause some non penetrating HE shots, but that mostly works on tanks that are on the brink of being HE-able. Any tank above tier 4 can punch through your armor with HE, so that's kind of worthless. You should take any more HP you can get. 

Engine accelerator. This both benefits your traverse and horsepower. Since the SU is a very light tank with a weak engine, the effect is very noticable. The traverse is already very good for a non-turreted TD, which means the extra mobility is what you should go for. 

The seventh slot is probably the one a lot of people will disagree with me. Refined gun seems like an obvious choice, but the 0,317 dispersion is really good by itself, and Vertical Stabilizer does not only help with aiming in general, it also makes shooting targets that try to circle you much easier thanks to the 20 percent bonus to aiming while moving. If you have aspirations to do anything more than passively sit in the back, I strongly suggest to use vert stabs. 

The last two slots are again easy, you always use the toolbox if you spend credits on it and the last one depends on your consumables load out. I usually opt for quicker refill on tanks that don't reload within 5 seconds without adrenaline. 
 

Provisions & consumables 

 

If you don't use premium time or lack credits, I think you can get away without using any provisions. For the best possible outcome, a fully equipped tank is always better of course. I recommend using both 3 and 10 percent crew enhancement kits, aswell as either the protective kit to reduce HE-damage on your modules or the mobility boost if you like moving between your shots. 
Consumables are a different story for this tank. Since I don't use CS, my DPM is okay and I tend to reset my camo after shot, which means adrenaline has little use for me most of the time. On the other hand, if I get hit by a HE shell, I tend to get set on fire very often. That's why I use, besides the two repair kits, also an automatic fire extinguisher. It helped me out several times already. If you have top tier firefighting crew skills or like to live dangerously, you could try either adrenaline or engine boost instead. 
 

What's to learn from Rabbit's performance? 

 

I must admit: the first 10 games I played in this tank were horrible. I played way to agressive, and being a heavy and medium player first might have something to do with this. I died every single time as one of the first ones on my team. This tank really needs a patient driver. If you can't be patient this tank is not for you. This might sound blunt but it's the truth. After being more patient things got better and I started to actually contribute instead of dragging my team down. 
 
This might sound like this is a tank for unicums only, but I don't think this is true. For great results and actual fun you'll need better skills than I probably have. At the start of a game, you have to follow the majority of your team (regardless of your skill), and set up in the back, close enough that you have good view on the area your team will spot enemies. If nothing is spotted and your teams keeps driving forward: DO NOT WAIT. This means you're getting flanked and while you have great camo, once enemy tanks are close to you without your team you're toast. Use that mobility, you're not just a sniper. 
 
If you sit in a good spot you can start dwindling the enemy down. Keep a good eye on the mini-map and make sure no red light tanks are trying to creep up on you from behind. This is essential for any TD but even more for a vulnerable one like the SU 130 PM! From here, the gameplay of average and above average players is different: sniping is fine but might get a bit boring and you probably can't use your DPM to it's full potential, unless the red team are really donkey-like of course. I would suggest to move slightly closer regardless of skill once more red tanks are taken out, but if you really can handle the tank well, you can actually move really close to the enemy, as long as you're in a hilly area and not in the open. Use that gun depression to quickly put shots in. This is where EGLD and VertStabs really come in handy. Make sure you have hard cover, and make sure you have a way out. 
 
In the end a lot comes down to your team as well. You need a team that doesn't die within the first minute. A trash team can work as long as they are meatshields for long enough. Don't blame yourself if your team dies within the first 2 minutes: there's not that much you can do with a paper tank with little HP against several healthy and smart red players, after all. Make sure you let that gun sing without too many hiccups between reloads and you'll do fine in this tank. I strongly suggest playing tech tree TD's first though, if you can do well in the Borsig or ISU-152, the SU-130 PM will instantly feel like home. 
 

My final verdict (also known as TL;DR)

 

I'll never be a fan of TD gameplay, and even though this tank has some characteristics that help it in other roles as well, notably the good gun depression, the lack of health points and armor really can hold this tank back. If you're a tank destroyer fanatic though, you will really love this tank. For most people that only sometimes play TD's and look for a premium TD (for example to train TD skills), the Skorpion plays more like the conventional tank, due to it's fully traversable turret and versatility. That leads me to the conclusion that as long as it's in expensive crates, most players should probably not bother. But if you like the playstyle I described in my review, you won't be disappointed either. It's something you have to decide for yourself. 

Edited by _RagingRabbit_, 01 June 2020 - 07:53 PM.


Mjr_Eazy #35 Posted 01 June 2020 - 09:01 PM

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Nice one...

I looked at the site, it’s a good start...

I know it’s not hugely relevant for this latest tank as it doesn’t have any armour maybe including more details about the armour and angling would be good for other tanks - the folks at blitzhangar.com or wotinspector.com might give permission if you ask nicely...

or if not maybe you could use hitskin shots from in game as an alternative...


547146227.png

 


llo1 #36 Posted 01 June 2020 - 09:45 PM

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Not really impressed with the SU-130 PM Scarface that I met today, bounced 920 (2 shots) in my Comet....

And every shot I landed penned him, that is my pew pew gun on the comet....penned but pathetic Nerfed Brit alpha Meant that it would have taken me more time than I had in the game to remove him from the game!

Really don’t know how I actually bounced him with his 245 pen and my armour of 111 on the turret!



Mjr_Eazy #37 Posted 01 June 2020 - 11:50 PM

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View Postllo1, on 01 June 2020 - 09:45 PM, said:

Not really impressed with the SU-130 PM Scarface that I met today, bounced 920 (2 shots) in my Comet....

And every shot I landed penned him, that is my pew pew gun on the comet....penned but pathetic Nerfed Brit alpha Meant that it would have taken me more time than I had in the game to remove him from the game!

Really don’t know how I actually bounced him with his 245 pen and my armour of 111 on the turret!


I would claim it as great skill ;)


547146227.png

 


_RagingRabbit_ #38 Posted 02 June 2020 - 06:28 AM

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View PostMjr_Eazy, on 01 June 2020 - 09:01 PM, said:

Nice one...

I looked at the site, it’s a good start...

I know it’s not hugely relevant for this latest tank as it doesn’t have any armour maybe including more details about the armour and angling would be good for other tanks - the folks at blitzhangar.com or wotinspector.com might give permission if you ask nicely...

or if not maybe you could use hitskin shots from in game as an alternative...

 

Thanks! I have put quite some effort in that already... 

 

And that's a great idea! I'll incorporate it in my next review. On the SU it does not really matter indeed. it's HE-able from any corner. I'll see if I can permission if I give credit, and otherwise in game screenshots work just fine too. 



Replicant_2 #39 Posted 02 June 2020 - 02:33 PM

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Nice write-ups, one thing I’d dispute is your insistence on using the vert stab  over refined gun, especially on a TD but everyone to their own.

All those moments will be lost in time, like tears in rain.

Time to die.


_RagingRabbit_ #40 Posted 02 June 2020 - 02:42 PM

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View PostReplicant_2, on 02 June 2020 - 02:33 PM, said:

Nice write-ups, one thing I’d dispute is your insistence on using the vert stab over refined gun, especially on a TD but everyone to their own.

 

Yes I am afraid this is because I usually don't camp (even though I should in a lot of cases), and at closer range refined gun is practically useless. I have thought a long time about this and I might change it to a ''it is totally up to you'' because that's probably more fair. 

 

Thanks for your feedback1







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