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Mines Map Strategy | WoT Blitz [Updated on 21st January 2021]

Map Strategies Discussion Mines

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Poll: Mines Map (20 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Do you like MINES ?

  1. Yes I like mines (10 votes [50.00%])

    Percentage of vote: 50.00%

  2. No I don't like mines (7 votes [35.00%])

    Percentage of vote: 35.00%

  3. I have never played on this map (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. I have no strong feeling for this map (3 votes [15.00%])

    Percentage of vote: 15.00%

What is the best strategy ?

  1. Occupy the hill (16 votes [80.00%])

    Percentage of vote: 80.00%

  2. Capture the base (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Occupy the lighthouse island (1 vote [5.00%])

    Percentage of vote: 5.00%

  4. Stay in a sniping spot (2 votes [10.00%])

    Percentage of vote: 10.00%

  5. Occupy the town (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Flank through lighthouse (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Flank through town (1 vote [5.00%])

    Percentage of vote: 5.00%

Vote Hide poll

Muhammad_Zaib #21 Posted 26 June 2020 - 05:39 PM

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Anyone got some Strategy or tactic. If yes then please so that the players get better using it

Edited by Muhammad_Zaib, 07 August 2020 - 04:52 AM.

 

If you think I am your friend now, you're wrong ... I am still your enemy.


Knickerson #22 Posted 26 June 2020 - 07:45 PM

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View Postjylpah, on 26 June 2020 - 05:02 PM, said:

 

I think the tricky part there is to prevent the noobs to peak over the ridge only to get deleted by three camping TDs. This is a map that requires both decisive action and sense to control the aggression. You need to control, not necessarily occupy the hill. Falling back while being supported by TDs works, but then you must take the lighthouse. Loosing both the lighthouse and hill will often lead to failure.

 

 

I agree, with the fallback position, as long as your team hasn't lost its meds/lights trying to take the hill.

 

I think winning this map can be very med/light dependent. When meds don't go for position and spot, it's lights out for the team.

 

 


Sound trumpets! Let our colours wave!
And either victory, or else a grave.
 
William Shakespeare
Henry VI Part 3 – Act 2, scene 2

jonty_2014 #23 Posted 26 June 2020 - 10:37 PM

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View PostMjr_Eazy, on 15 June 2020 - 08:01 AM, said:

they need to have their device taken off them and inserted where the sun don’t shine!


 

 

 

Morecombe?

 

 

 

 

 

 

 

 


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Pururut #24 Posted 26 June 2020 - 11:05 PM

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View PostMuhammad_Zaib, on 26 June 2020 - 08:39 PM, said:

Why are you always so negative and rude with me ?

 

Not a follower of politics I see. Nevermind then, it has nothing to do with you. 


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erwin10001 #25 Posted 27 June 2020 - 01:57 AM

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Mines is interesting as it 'trains' you in certain specific skills that can be applied elsewhere. 

* usage of front armor/ gun depression as you peek over the hill (including gun depression is sometimes better when you turn your turret)

* aiming at weak spots of a hull down tank

 

 

What is interesting is the difference in EU and Asia server when it comes to mines.

 

Asia Server : Rush Hill and Yolo. If you don't spot any red tanks behind those bushes, it means they aren't there, so you can just expose yourself on hill and no one will shoot you.

Europe server: Camp Fest. Teams are too lazy to go up the hill. Though they like to go Lighthouse a LOT compared to Asia server. Also, they go to cap far more often that Asia server. 

 

 



minitelrose #26 Posted 27 June 2020 - 03:15 AM

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I used to hate this map a lot. Especially after the redesign.

 

but it has grown on me, and it’s it’s pos1tive_ that really opened my eyes for good. I learnt a handful of tricks and principles from watching that video.

 

There are plenty of options left outside of the hill, and exploring them is delightful, especially each position, regardless which one you take, is very tenuous, very fragile. You need a very good sense of map awareness, you have clean line of sight everywhere.

 

there is a thing about spotting too. How to you get those tds exposed and killed ? How do you stay concealed ?

 

plus it looks symmetrical, whereas it’s not. One side is much closer to the mine but downhill. The other is farther but up hill. It’s very finely tuned.

 

i also like town, but it’s really not an objective in itself. 
 

my only grip is the lighthouse. There isn’t any space there to hide or stay. It could be useful, but it’s very exposed. Going there is like gambling, more like the Russian roulette kind of gambling. I just wish it could have more weight. Or maybe it’s better that way? The redesign expanded the map, but I think more space could be added.


I will concede nothing : the WR needs to be re-counted - by hand.


minitelrose #27 Posted 27 June 2020 - 03:18 AM

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View PostWidd1, on 26 June 2020 - 11:00 AM, said:


I would need at least 3 opt outs, Himmelsdorf is also on my list.


himmelsdorf is so stressful...

however it’s playable and not as remotely boring as the failure that is port-not town- all go to river - map. I mean come on, everyone fights for that tiny space the other side of the river, it’s the fkn corner of the map ffs, and any other option you take will make your team lose. It’s extremely boring and repetitive.
 


I will concede nothing : the WR needs to be re-counted - by hand.


minitelrose #28 Posted 27 June 2020 - 03:20 AM

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View PostMuhammad_Zaib, on 26 June 2020 - 06:39 PM, said:

Why are you always so negative and rude with me ?



pururut is highly spirited and funny.

its true, at times I don’t understand his jokes.

But In any case I don’t think he was trying to be rude.
if he wanted to be rude  I’m sure he would have used some very direct words.


I will concede nothing : the WR needs to be re-counted - by hand.


DaDerpinator #29 Posted 27 June 2020 - 03:30 AM

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The map I dislike is Dead Rail. Invariably we get muppets who stay on one side of the tracks when the whole red team is on the other side slaughtering the rest of the us, and the silly muppets are sitting in sniping positions waiting for targets. Hullo?? don't they see all the buildings and boxcars in the way??  :facepalm:

Dear MM: please stop putting the best players on the Red team!!  


Selthae #30 Posted 27 June 2020 - 03:46 AM

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Ah yes, the " let me park in the corner while the team dies" map.

80% of the time those td's are worthless.

-------------------------------------------------------------------------------

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Muhammad_Zaib #31 Posted 30 June 2020 - 05:20 PM

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This map needs more trees and needs to be made more bigger ... this way it will be more fun to play here. 

Edited by Muhammad_Zaib, 07 August 2020 - 04:56 AM.

 

If you think I am your friend now, you're wrong ... I am still your enemy.


Muhammad_Zaib #32 Posted 01 July 2020 - 11:26 AM

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Most players just don't like Mines


 

If you think I am your friend now, you're wrong ... I am still your enemy.


Just_merpug #33 Posted 01 July 2020 - 12:49 PM

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View PostMuhammad_Zaib, on 01 July 2020 - 11:26 AM, said:

Most players just don't like Mines

I don't mind it. But I get frustrated by the number of people who can't play it. Had a Chaffee and P.43 gift tank camping the little island in the SW corner earlier. Maybe they've been getting ideas from WOT videos.


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I_Fought_the_Law #34 Posted 01 July 2020 - 07:23 PM

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It’s taken wg quite a few attempts to trash this map.

Muhammad_Zaib #35 Posted 03 July 2020 - 02:43 AM

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View Postminitelrose, on 26 June 2020 - 05:08 AM, said:

My favorite advice on mines comes from Pos1tive_ [NA]
 

Thanks minitel... 


 

If you think I am your friend now, you're wrong ... I am still your enemy.


Muhammad_Zaib #36 Posted 24 July 2020 - 04:27 AM

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Taking the hill is also the best strategy and also the worst. You control the map after getting it but you lose many allies when trying to get it. It is the main point of battle as I said :hiding::bush:

 

If you think I am your friend now, you're wrong ... I am still your enemy.


erwin10001 #37 Posted 24 July 2020 - 05:16 AM

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View PostMuhammad_Zaib, on 24 July 2020 - 04:27 AM, said:

Taking the hill is also the best strategy and also the worst. You control the map after getting it but you lose many allies when trying to get it. It is the main point of battle as I said :hiding::bush:

 

As i've said, the Mines map trains players in a set of specific skills if the player bothers to learn.

 

The player who takes the hill can learn important skills that can be applied in many other situations. If he dies trying to hold the hill, he can review the replay and learn from his mistakes.

The player who simply camps in the bush will not learn those skills.

 

Of course there are those that never learn anything - in which case it really has nothing to do with the map.

 



erwin10001 #38 Posted 27 July 2020 - 09:18 AM

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This is something that happens a lot more in the Euro server compared to Asia server - teams rushing for cap.

Yes I was calling "Hill" at the start of the game but 0 tanks followed me to hill. 

 

So I was the only one on the hill and looking down at a 'target rich environment' :bajan:


Edited by erwin10001, 27 July 2020 - 09:24 AM.


Knickerson #39 Posted 27 July 2020 - 09:37 AM

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Not too long after this topic came up, I had a team take the hill uncontested, then actually leave it because they couldn’t find reds to shoot 5 seconds afterward. So they went off in different directions looking for them and got dropped one by one. And me in my TD wondering, What the ...?
Sound trumpets! Let our colours wave!
And either victory, or else a grave.
 
William Shakespeare
Henry VI Part 3 – Act 2, scene 2

llo1 #40 Posted 27 July 2020 - 11:47 AM

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View Postjylpah, on 26 June 2020 - 03:02 PM, said:

 

I think the tricky part there is to prevent the noobs to peak over the ridge only to get deleted by three camping TDs. This is a map that requires both decisive action and sense to control the aggression. You need to control, not necessarily occupy the hill. Falling back while being supported by TDs works, but then you must take the lighthouse. Loosing both the lighthouse and hill will often lead to failure.

 

That’s my last game...we’re you spying on me?

Mind you it didn’t help that I was trying to keep a rock in front of me and the sodding tank didn’t stop in time and simply peaked round the rock, and then didn’t return as I was trying to....and also the reds were also camping just below the hill, without being spotted by WG and their notoriously incompetent lightbulb that only seems to work For me 10 seconds after all the reds are dead!







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