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Caernarvon and Centurion MK1 Guide


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sk8xtrm #1 Posted 09 March 2015 - 11:29 AM

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OK, I right this guide purely from my opinions and my experience, I do not claim to be an expert and I am not preaching in anyway on how you should do this and do that but these two tanks get a lot of bad feedback for being "Poor" tanks however I really do not think they are. All tanks are "balanced" by WG to be all alike in some shape or form so I think playing these tanks well makes them very formidable. Im not disputing they are challenging tanks to drive but as a result are very rewarding to play I think however this does not make then rubbish tanks, I actually really love the Caernarvon to play, its the underdog

Now, I am grouping the Centurion and the Caernarvon together as in my opinion they play exactly the same, the only difference in my play style on these is I am more aggressive with the Caernarvon which I will detail at the bottom in differences, but as a result my guide predominately targets the Caernarvon. Now as I said above i am no expert however for such poor tanks I have managed to get a 1755 average damage with 60.29% win ratio and on the Caernarvon 1849  and52.73% Win ratio, over 5  mastery badges and I am an average player.

The Caernarvon is really hard stock but you need to bear with it and upgrade to start to enjoy this tank much more. You need all upgraded on this tank and its brilliant if played well I think, do not try grind this tank without the upgrades


CAERNARVON UPGRADES
- MAJOR ADVANTAGE AND WHICH UPGRADES TO GET FIRST

The guns on both these tanks are the same, as a result grinding them both means the grind is easier on one as you unlock the gun on the other. When I bought my Caernarvon I had already unlocked the Gun on my Cent so I upgraded in the following order:

Turret
tracks
engines
Tier 9 gun (Unlocks it on conqueror and on centurion mk7/1)


-RELOAD TIMES TO YOUR ADVANTAGE
If you look at the stats and the upgraded Tier 9 gun on this tank you will see a trivial difference in comparison to the gun below it however getting this gun had a major impact on the time I was left out in the open and the aim time and load time is nuts...In perspective I always use gun rammer for the extra 10% coupled with this gun and 80% crew I can take two shots in the time it takes an IS3 to hit me once. As an example I will hit the tank as he trys to hit me, then as he ducks for cover I am already back out of cover already loaded and accurate ready for when he starts to pop out. I can shoot, hit direct on target and already be starting to pull into cover the by time he is fully out and waiting for his load time to get a good shot, as a result its often a miss on me, Sometimes I get lucky and manage another shot as they are pulling in....if not then im already in place again ready to fire when they come out.

Until you get to the Tier 9 gun you can still use the above tactics perfectly but you may be hit more often

CENTURION UPGRADES
For myself I went for the best turret and gun first then went for the tracks and engine however I did struggle without the tracks for a while and this tank really will climb anything upgraded. So based on this I would actually say to pick whichever suits you and your play style except for the turret.

The turret on this tank is its saviour and really comes into its own using the below tactics.

ESSENTIAL CENTURION AND CAERNARVON TACTICS

- DEPRESSION!!!!! DEPRESSION!!!!! DEPRESSION!!!!!

These tanks have superb depression and this is really where you need to work the tank more than anything, use all terrain to your advantage as much as you can and rather than play peek a boo from the side of rocks and buildings etc and showing the soft bits climb the rock/ banking etc and shoot. The gun is so accurate you spend very little time with the turret out. Coupled with the very quick reloads you are constantly up and back down making you a much harder target to.

Due to the angle of the turret you do get a lot of bounces, I was very surprised to bounce a good few tier x TD's shots, it actually made me laugh as I should have been dead I thought.

Below is an example of the angle I mean, you can do this anywhere on any map really as long as their is a bank, a hill etc etc

.....Yes it is an appalling picture but I made it quickly on paint to help show what I mean :)



NOW the key most important factor here is when you are popping over a hill on NEVER poke enough out to hit a target then move straight back down and repeat. By the time you are back down you are ready to come straight back up with another shot. Although it seems logical to sit their with just the turret poking out DONT, the reload and accuracy on this tank allow you to kept moving back and forth, you are a much harder target to hit and I promise you will laugh when you see shots just skimming over the top of you constantly.

SECOND most important part, never pop out more than the lowest gun depression line, on your screen when you are at the lowest depression you will have the line, if you pop more than this out you expose your paper hull bottom. If you cannot hit a target without showing below this line do not try, just move to a different location of somewhere else on the hill with less of an angle.

and here is why the above works so well:


This photo shows the angle you will be at when using this tactic, NEVER EVER as mentioned above show the hull at this angle, as you can see the lower plate is paper thin so simply, do not show lower than the red bits, all that yellow is so bad news for you. Although with the above tactic you will rarely show any of the hull it does not matter an awful lot when facing lower or equal tier tanks when it comes to the very top of the hull, as you can see the effective armour goes up to 238mm thick with a very low penetration chance.

CAERNARVON TACTICS AND CENTURION SECONDARY TACTICS

In general when ever I am driving I will always try to drive these two tanks at this angle



Basically 40 degree Yaw on the turret, if the turret is facing the enemy this is the most effect angle for fighting and for frontal armour thickness and for playing peek a boo with targets.

This is also very effective for the caernarvon and regardless of the paper hull it really does bounce a lot at this angle, in fact this works well in the Centurion and it will bounce a good few shots like this to but not as many as the Caernarvon. So if you are playing peek a boo from the side of buildings, rocks etc do the following.

You need to get basically a 40 degree angle for the best effectiveness with this tank, to get this angle look at the picture above where the gun lines up with the track, you need to replicate this location on your tank. Obviously in game you cannot work out the angle so you need to make a point of reference on the tank to line the turret up, I personally use the middle of the front track wheel, This is 40 degrees spot on, in doing so you only need to poke out of hiding just enough to show the gun and shoot, this also means only half the tank wheel is exposed to the enemy. The below photo also shows that the anyone shooting the front of the track wheel will not cause you any damage at all...but this will track you, if you are not in danger of being shot from another angle just leave it repair itself and keep your consumables for desperate needs.



breaking down the armour at this stage the turret really is nothing to worry about as covered above:



Upper Hull plate at 40 degrees:



Again as you can see above, really nothing to worry about, most things shooting at this will bounce constantly, highly amusing as this upper plate will bounce an is4 shot as an example all day long

Lower hull plate at 40 degrees:



As we have already established the lower plate is just rubbish however as you see from the above photo we have increased the effective armour to 171mm, anything with a penetration value above this will penetrate you easily, but again this drastically limit the amount of tanks that will penetrate.

You will also see that at this angle we have reduced the amount of the lower plate you can see, the front wheel covers half of the plate so will absorb these shots anyway in the track, so you will get shot here but not as often you need a very accurate gun to hit you constantly here.

CONSUMABLES AND EQUIPMENT

- Consumables
1) First aid Kit
2) Repair Kit
3) Multi-Purpose Restoration Pack

Personally I use the above consumables and although it is more expensive I always use the Multipurpose to restore my tracks first because if I need it again I have the normal repair kit and if again after than it will be ready again and it will also be ready in the event of an ammo rack damage. Ammo rack damage and track damage are the two very common ones on this tank so always use these consumables. I have never exploded from an ammo rack on this tank it is only ever damage though

- Equipment

Gun Rammer −10% to loading time.
Tool Box: +25%to repair speed.

The above two are essential on this tank, the tool box really does help no end when it comes to the constant track damage. Ammo rack damage is often i find, once possibly twice every few battles not to the extent of track damage, I am happy to repair the ammo rack using the consumables and as a result like to use my third equipment as

Improvement Equipment
+5% to all crew skills.

However if you are worried about ammo rack damage the Wet Ammo Rack really does help!


FINALLY

A lot of people say the caernarvon is a support tank, I really do not think so and use this tank aggressively and in the Centurion I love to flank and fire from afar, with the accuracy of the guns you can constantly pick away from the enemy, when they are low on numbers or health I always charge. Brilliant tanks overall but challenging to play well I think, which is why I think they are such underdogs as people expect to pull them apart easily so make silly mistakes.

As I said at the start I do not claim to be an expert but I really enjoy these two tanks and play them well.
 

 

Edited by sk8xtrm, 09 March 2015 - 12:57 PM.

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sk8xtrm #2 Posted 09 March 2015 - 11:32 AM

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I have entered this guide into this section as it seemed the most logical place rather than under British tank section as more people may be inclined to try the tank rather than just people looking for info on this tank! It would be nice to see it more on the battle field

 

On a side note we really need a guide section in this forum where guides can be made a sticky, if everyone on here just did one guide each for their favorite tank/tanks we could have a huge database on information for anyone to research


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SWE_Manstein #3 Posted 10 March 2015 - 12:51 PM

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Very good guide!

:)

 



Warlock_hero_defender #4 Posted 10 March 2015 - 01:23 PM

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Amazing work, my friend :-), should be a sticky on the guide sub category here. Thank you for the work put into it !!


Edited by Warlock_hero_defender, 10 March 2015 - 01:25 PM.

Part of Clan Vanguard and noobing in WoWs as Vanguard expands


KAS_118 #5 Posted 14 March 2015 - 02:17 PM

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:)Thanks for a very informative post 

nicr95 #6 Posted 14 March 2015 - 02:39 PM

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Good job ! Very interesting . Thank You ! 

sk8xtrm #7 Posted 16 March 2015 - 09:01 AM

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Thank you for all the comments, I am glad to see this is of use. If anyone has any requests on a certain tank I will try write something up :)

Edited by sk8xtrm, 16 March 2015 - 09:01 AM.

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N3p3 #8 Posted 16 March 2015 - 02:30 PM

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NIce guide!

 

Thanks for your effort.



DerpyMcderp #9 Posted 17 March 2015 - 12:12 AM

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The Caernarvon is not a front line heavy tank, the gun is not a high enough calibre to do reliable damage and the armour is not adequate to be facing IS-3s, this thing is great at being support line where nobody really shoots, so you can pop in a lot of sneaky shots due to the rate of fire on the gun, I would heavily relate this to the Tiger 1 in terms of gun and armour, but it is a good tank nonetheless.

Edited by DerpyMcderp, 19 March 2015 - 02:47 PM.

The only reason that you lost... is that you p***ed me off. 


Quallo_Musto #10 Posted 17 March 2015 - 08:52 PM

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Great work dude!

eliasdepelias #11 Posted 18 March 2015 - 10:03 AM

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I feel centurions works best as escort tanks. It can be by  joing the mediums in flanking or extra firepower supporting the heavies, and annoying the slower reds by ducking in and out of cover.

Xx_ToXiC_GoLdNoOb_xX #12 Posted 18 March 2015 - 10:30 AM

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Nice guide! I would like to see similar guides for Pershing and maybe FV4202, because I see people playing those without clue how to handle them and what is your role in battle field. Both are maybe so versatile that it confuses players and they tend to play them more like heavies, which they aren't and it causes sudden deaths. I haven't got either yet, but going to have both soon... so I would need some advices before hand. :child:

 

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sk8xtrm #13 Posted 18 March 2015 - 02:18 PM

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View PostDerpyMcderp, on 17 March 2015 - 12:12 AM, said:

This is not a front line heavy tank, the gun is not a high enough calibre to do reliable damage and the armour is not adequate to be facing IS-3s, this thing is great at being support line where nobody really shoots, so you can pop in a lot of sneaky shots due to the rate of fire on the gun, I would heavily relate this to the Tiger 1 in terms of gun and armour, but it is a good tank nonetheless.

 

are you referring to the centurion or the Caernarvon here because in a Caernarvon I personally think they could confidently go one on one with an IS3 and from their its down which driver knows their tank better :)


Cheers for all the comments to guys :)

 

View Posteliasdepelias, on 18 March 2015 - 10:03 AM, said:

I feel centurions works best as escort tanks. It can be by  joing the mediums in flanking or extra firepower supporting the heavies, and annoying the slower reds by ducking in and out of cover.

 

Get the feeling based on your other posts your not a fan of the Centurion.lol I really think you should try the tank to get a good impression/understanding of it. I thought the tiger and tiger 2 were really bad but really wanted them so went down the line and I think they are brilliant tanks now. You just come against people sometimes who are just useless! you may come across the same tank which may wipe the floor with you one day, just the way it goes!

 

View PostKM_87, on 18 March 2015 - 10:30 AM, said:

Nice guide! I would like to see similar guides for Pershing and maybe FV4202, because I see people playing those without clue how to handle them and what is your role in battle field. Both are maybe so versatile that it confuses players and they tend to play them more like heavies, which they aren't and it causes sudden deaths. I haven't got either yet, but going to have both soon... so I would need some advices before hand. :child:

 

Funny you should say that, pershing is a top one I wanted to write, I REALLY wanted to enjoy the pershing but I just couldn't get to grips with it at all, so I sold it in anger...then I bought it back...then I sold it in anger again....now after ages I bought it again with a fresh head and pretty much tried to rely on the depression of the tank! I still don't think its a brilliant tank but its not a bad tank, it doesn't have one real area in which is excels, I just think its ok/good in all areas.Anyway prior selling it I had a 37% win ratio in it, since coming back to it I have aced it twice in 20 games and increased the win ration 10% so hopefully im getting to grips with it, I really do think its a difficult tank to get used to.

 

Really happy to see all the feedback on this guide thought and I am really glad to see it has come into use, next time I have a few hours spare I will do another :)


 

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friedeggs #14 Posted 18 March 2015 - 09:08 PM

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Great post OP!  If and when I get the caern I'll take note

DerpyMcderp #15 Posted 19 March 2015 - 02:45 PM

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I'm guessing the Caernarvon is painful to play with the stock gun that comes on the TOG and the Sherman firefly.

 


Edited by DerpyMcderp, 19 March 2015 - 02:46 PM.

The only reason that you lost... is that you p***ed me off. 


KAS_118 #16 Posted 19 March 2015 - 05:05 PM

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View PostDerpyMcderp, on 19 March 2015 - 02:45 PM, said:

I'm guessing the Caernarvon is painful to play with the stock gun that comes on the TOG and the Sherman firefly.

 

Is there a Sherman Firefly?



sk8xtrm #17 Posted 20 March 2015 - 10:07 AM

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View PostDerpyMcderp, on 19 March 2015 - 02:45 PM, said:

I'm guessing the Caernarvon is painful to play with the stock gun that comes on the TOG and the Sherman firefly.

 

 

the first gun really is not the greatest, can still punch a tiger 2 lower plate all day long and it useable but the next gun along is much better in comparison and accurate. But if you look at the tier 9 gun it doesn't look very different stats wise from the middle gun however it is much MUCH better in so many ways. The accuracy is incredible on it and obviously its unlocked ready on the conq then to
 

View PostKAS_118, on 19 March 2015 - 05:05 PM, said:

Is there a Sherman Firefly?

 

Not at the moment for Blitz their isnt, I would love to see this tank brought in though!
 

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eliasdepelias #18 Posted 20 March 2015 - 01:25 PM

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@sk8xtrm: I think the centurion is a more complicated tank, best suited for advanced players with good skills (hulling down, angling). It can be a good asset on the team, but not as op as some russian tanks are in skilled hands. On topic: I find that the centurion works best on my team when he goes flanking with the faster russian / US Mediums. It adds more armor and firepower to the speed of the latter two. It can then later engage the heavies that have been damaged by your teammates. It can also go to hill chokepoints, where you can use hull down tactic (or the center elevation in lost temple), supporting the heavies. It should not go to brawling locations (Middleburg, Desert Sands), where the heavies and supporting td's make the big hits and you need armor. This week I have argued twice with a centurion that insisted on riding back into town on desert sands, doing nothing there, making us in the desert outnumbered. It comes down to the experience of the player: where will my tank make a difference, where will my team win this game. A centurion on the correct spot makes a difference. A centurion on the wrong place dies quickly and doenst do a lot of damage.  My experience with centurion players is that quite a few of them lack the skills to asses ingame where they are needed, lack the skills to go hull down, pop in and out of cover. And that they havent got a clue why they are doing badly and then overcompensate with aggression (storm over a bridge) or caution (go camping), making them even more useless.

Centurions are also not the game carrying type of tank in a tier 6-8 game, like the KV, ISU or IS series do. And in tier 8-10 they lack real firepower while not having enough armor to withstand a tier X gun.

For the moment, I dont think centurions are my kind of tank. I dont have the patience to snap in and out of cover again and again, doing a little damage now and then. Probably the heavy line first.   


 

Edited by BigBadVuk, 23 March 2015 - 02:28 PM.


Xx_ToXiC_GoLdNoOb_xX #19 Posted 20 March 2015 - 01:40 PM

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I agree with eliasdepelias that Centurions are hard to play but they really can turn the tide in match when driven with skills. One tip for Desert sands is to go very close to rail road & train from the side of meds and give side support + do scouting for your heavies. But you can't do it if your team has less mediums than enemy team. Only if you have 3 to 2 edge with mediums and your team can clean desert when you go to train. Otherwise it will be disaster. When you can take this spot, it will be very annoying for opposite team because they can't really shoot back.

 

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sk8xtrm #20 Posted 20 March 2015 - 02:48 PM

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View Posteliasdepelias, on 20 March 2015 - 01:27 PM, said:

@sk8xtrm: I think the centurion is a more complicated tank, best suited for advanced players with good skills (hulling down, angling). It can be a good asset on the team, but not as op as some russian tanks are in skilled hands. On topic: I find that the centurion works best on my team when he goes flanking with the faster russian / US Mediums. It adds more armor and firepower to the speed of the latter two. It can then later engage the heavies that have been damaged by your teammates. It can also go to hill chokepoints, where you can use hull down tactic (or the center elevation in lost temple), supporting the heavies. It should not go to brawling locations (Middleburg, Desert Sands), where the heavies and supporting td's make the big hits and you need armor. This week I have argued twice with a centurion that insisted on riding back into town on desert sands, doing nothing there, making us in the desert outnumbered. It comes down to the experience of the player: where will my tank make a difference, where will my team win this game. A centurion on the correct spot makes a difference. A centurion on the wrong place dies quickly and doenst do a lot of damage.  My experience with centurion players is that quite a few of them lack the skills to asses ingame where they are needed, lack the skills to go hull down, pop in and out of cover. And that they havent got a clue why they are doing badly and then overcompensate with aggression (storm over a bridge) or caution (go camping), making them even more useless.

Centurions are also not the game carrying type of tank in a tier 6-8 game, like the KV, ISU or IS series do. And in tier 8-10 they lack real firepower while not having enough armor to withstand a tier X gun.

For the moment, I dont think centurions are my kind of tank. I don't have the patience to snap in and out of cover again and again, doing a little damage now and then. Probably the heavy line first.   

 

I do totally understand what you are saying buddy and I do agree with so much of what you are saying, it is a difficult tanks to play, I think that may be why I enjoy it.lol they have brilliant fire power just not in a massive hit.

 

Feel free to add me by the way buddy we will have a platoon one day :great:

 

but yes in a tier x battle they really are not up to much other than flanking and annoying and distracting :teethhappy:


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